Download presentation
Presentation is loading. Please wait.
Published byAlison Reed Modified over 9 years ago
1
Teenager and virtual reality Авторы: Семенова Анастасия и Никифоров Прохор Руководитель: Гончарова М.Ф.
2
The Teenager ► is a transitional stage of physical and mental human development generally occurring between puberty and legal adulthood but largely characterized as beginning and ending with the teenage stage (between the ages of 13 and 19).
3
► The Internet - is a worldwide system of combined computer networks, based on the use of IP routing and data packets. Internet forms a global information space, is the physical basis for the World Wide Web, and many other systems (protocols) data transfer. The Internet
4
The Virtual Life ► Online games ► Social network services ► Information source ► Media ► Hacking
5
The Online game ► is a game played over some form of computer network. The expansion of online gaming has reflected the overall expansion of computer networks from small local networks to the Internet and the growth of Internet access itself.
6
The social network service ► is an online service, platform, or site that focuses on building and reflecting of social networks or social relations among people, e.g., who share interests and/or activities. A social network service essentially consists of a representation of each user (often a profile), his/her social links, and a variety of additional services.
7
The information source ► is a source of information for somebody, i.e. anything that might inform a person about something or provide knowledge to somebody.
8
Multimedia ► is media and content that uses a combination of different content forms. Multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms.
9
Hacker ► is a member of the computer programmer subculture originated in the 1960s in the United States academia.
10
The results of questioning. ► We made a questioning among our contemporaries in social network “Vkontakte”:
13
Pros and cons of Internet +- Online games can both give pleasure be a wonderful way to relax from daily troubles develop teenagers’ skills game values higher than real life for players. often it becomes a drug getting out of virtual reality is a very hard process The amount of excessive violence Social networks seems more secure for teenagers the opportunity to contact with several people at once opportunity to remain anonymous is a huge database an opportunity to express their creativity. Virtual communication replaces the real, becomes dominant. there are more rudeness, boorishness and inappropriate behavior getting unaccustomed to simple human interaction addiction to the network
14
The information sources is more faster than visit the library resulted in enhanced overall knowledge understanding of curriculum subjects can be effectively used to generate awareness amongst teenagers about issues like sex, sexually transmitted diseases, pregnancy, drugs, alcohol and smoking. There are many websites promoting pornography, violence, war, ethnic and religious strife, drugs and alcohol. Multimedia Ease with which teenagers have learned to embrace technology – be it the computers, Internet or the iPods. contributed to increase the overall awareness of teenagers about their surroundings The amount of excessive violence responsible for creating ideals about body image make irrational demands for designer clothing, accessories and other perks of the celebrity life that they are exposed to. Glorification of unhealthy habits like Hacking Teenagers received technological education. is the criminal activity
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.