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Gaming and Simulation New Approaches to Skills Development James Karle, PhD Telos International Inc 902.894.4476 jkarle@telosentertainment.com www.telosentertainment.com Games Lubricate the Body and the Mind – Benjamin Franklin
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CLINICAL PSYCHOLOGY EMPIRICAL PSYCHOLOGY
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APPLICATION THEORY
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APPLICATION
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Value of Play Game Principles and Training Near Future Tools and Technologies Outline
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Value of Play THE OPPOSITE OF PLAY ISN’T WORK, IT’S DEPRESSION – STUART BROWN M.D.
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Benefits of Play Personal Health Relationships Education Work
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Normative Development Physical Health Mental Health Skill Mastery Empathy Interpersonal Communication Intimacy Norms & Mores Personal Health Relationships
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Critical Thinking Performance Problem Solving Retention Work Curiosity Motivation Task Completion Team Work Satisfaction
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Critical Thinking Performance Problem Solving Retention Education Curiosity Motivation Task Completion Team Work Satisfaction
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Opposite of play is depression Play is rarely used in training Structure of training can fail to provide motivation Use of mechanisms of play can generate motivation to learn Summary
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Principles of Gaming & Training Gamification Video Games as Training Platforms
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Novice Virtuoso Average number of hours spent video gaming by age 21
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gamification ~ the use gaming principles and mechanics to enhance non-game contexts ~
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Low Motivation Task Game mechanic(s)
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Gamification Techniques ACHIEVEMENTS / BADGES LEVELS LEADERBOARDS PROGRESS BARS UPGRADEABLE AVATARS VIRTUAL CURRENCY POINTS GIFTING TROPHIES
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Pointification Techniques ACHIEVEMENTS / BADGES LEVELS LEADERBOARDS PROGRESS BARS UPGRADEABLE AVATARS VIRTUAL CURRENCY POINTS GIFTING TROPHIES
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Blissful Productivity we are never so happy as when we are doing hard but meaningful work
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FEEDBACK Quests / Missions Online Feed back Dynamic Difficulties
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Video Games as Training Platforms
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http://www2.psych.ubc.ca/~rensink/flicker/download/index.html http://www.youtube.com/watch?feature=player_embedded &v=vJG698U2Mvo
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Video game players out perform non-players on measures of visual processing
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1.5 hr Group 1 TETRIS.25 hr 1 hr... 1 hr Time 1 hr 1.5 hr pre-test video game practice Training period lvl 1 1.5 hr Group 2 First Person Shooter.25 hr 1 hr 1.5 hr day 1 Debriefing and Questionnaire.25 hr Consent and task instructions day 17 day 2day 3day 16day 14....5 hr post-test
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Non-Gamer Gamer
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video games develop 1.Visual Attention 2.Spatial Reasoning 3.Motor Control 4.Executive Control 5.Problem Solving 6.Memory ???
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working memory Long-term memory Fine & gross Motor executive Control attention Spatial Reasoning target detection driving route prediction acceleration Breaking Shifting etc skill a skill b skill c … Skill x
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Not all games are created equal Action Games work well for visual processing Interactive puzzles build spatial reasoning Working on defining what games features influence various forms of development
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On the Horizon Affordable Virtual realty and Simulators Online biometric performance assessment and feedback
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Take Home Messeges Principles of play can be a valuable resources when looking to motivate learners Game mechanics and games can be used to increase the size of your training toolbox Off-the-shelf video games are effective at teaching specific skills and developing broad cognitive abilities
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Thank you
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