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Gaming and Simulation New Approaches to Skills Development James Karle, PhD Telos International Inc 902.894.4476

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Presentation on theme: "Gaming and Simulation New Approaches to Skills Development James Karle, PhD Telos International Inc 902.894.4476"— Presentation transcript:

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3 Gaming and Simulation New Approaches to Skills Development James Karle, PhD Telos International Inc 902.894.4476 jkarle@telosentertainment.com www.telosentertainment.com Games Lubricate the Body and the Mind – Benjamin Franklin

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5 CLINICAL PSYCHOLOGY EMPIRICAL PSYCHOLOGY

6 APPLICATION THEORY

7 APPLICATION

8 Value of Play Game Principles and Training Near Future Tools and Technologies Outline

9 Value of Play THE OPPOSITE OF PLAY ISN’T WORK, IT’S DEPRESSION – STUART BROWN M.D.

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15 Benefits of Play Personal Health Relationships Education Work

16 Normative Development Physical Health Mental Health Skill Mastery Empathy Interpersonal Communication Intimacy Norms & Mores Personal Health Relationships

17 Critical Thinking Performance Problem Solving Retention Work Curiosity Motivation Task Completion Team Work Satisfaction

18 Critical Thinking Performance Problem Solving Retention Education Curiosity Motivation Task Completion Team Work Satisfaction

19  Opposite of play is depression  Play is rarely used in training  Structure of training can fail to provide motivation  Use of mechanisms of play can generate motivation to learn Summary

20 Principles of Gaming & Training Gamification Video Games as Training Platforms

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25 Novice  Virtuoso Average number of hours spent video gaming by age 21

26 gamification ~ the use gaming principles and mechanics to enhance non-game contexts ~

27 Low Motivation Task Game mechanic(s)

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29 Gamification Techniques  ACHIEVEMENTS / BADGES  LEVELS  LEADERBOARDS  PROGRESS BARS  UPGRADEABLE AVATARS  VIRTUAL CURRENCY  POINTS  GIFTING  TROPHIES

30 Pointification Techniques  ACHIEVEMENTS / BADGES  LEVELS  LEADERBOARDS  PROGRESS BARS  UPGRADEABLE AVATARS  VIRTUAL CURRENCY  POINTS  GIFTING  TROPHIES

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33 Blissful Productivity we are never so happy as when we are doing hard but meaningful work

34 FEEDBACK  Quests / Missions  Online Feed back  Dynamic Difficulties

35 Video Games as Training Platforms

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38 http://www2.psych.ubc.ca/~rensink/flicker/download/index.html http://www.youtube.com/watch?feature=player_embedded &v=vJG698U2Mvo

39 Video game players out perform non-players on measures of visual processing

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42 1.5 hr Group 1 TETRIS.25 hr 1 hr... 1 hr Time 1 hr 1.5 hr pre-test video game practice Training period lvl 1 1.5 hr Group 2 First Person Shooter.25 hr 1 hr 1.5 hr day 1 Debriefing and Questionnaire.25 hr Consent and task instructions day 17 day 2day 3day 16day 14....5 hr post-test

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47 Non-Gamer Gamer

48 video games develop 1.Visual Attention 2.Spatial Reasoning 3.Motor Control 4.Executive Control 5.Problem Solving 6.Memory ???

49 working memory Long-term memory Fine & gross Motor executive Control attention Spatial Reasoning target detection driving route prediction acceleration Breaking Shifting etc skill a skill b skill c … Skill x

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51 Not all games are created equal  Action Games work well for visual processing  Interactive puzzles build spatial reasoning  Working on defining what games features influence various forms of development

52 On the Horizon Affordable Virtual realty and Simulators Online biometric performance assessment and feedback

53 Take Home Messeges  Principles of play can be a valuable resources when looking to motivate learners  Game mechanics and games can be used to increase the size of your training toolbox  Off-the-shelf video games are effective at teaching specific skills and developing broad cognitive abilities

54 Thank you


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