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Published byPhillip Long Modified over 9 years ago
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Distance Learning: No Longer Pure—If it Ever Was CSG May 281998
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Types of Learning Environments by Time and Place
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Key Variable: Relative Place Asynchronous Learning Networks Sloan Foundation Model –On or Near campus –Commuting Distance –Different Time Zones –http://www.sloan.org/education/ALN.new.html
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Key Variable: Delivery Model Percentage of Prepackaged Materials and Faculty Interaction is a key variable in design and delivery. –“Course in a box” (95%) –Tutors with developed course (80%) Example-Open University –Campus “web course” delivered by faculty (60%) –Seminar courses provided by research professor (30%) The 30% is probably a book selected by the professor. NOTE: Number in parentheses represents the percentage of the course that is prepackaged.
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Key Design Variable: Types of Teaching and Learning Dialogue Faculty to student dialogue, as in lectures, tests, and office hours Student to student dialogue, as in study groups, and projects Student to learning resource, as in books, tapes, cds, and experts
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Course Design Example Synchronous interaction 20% Asynchronous interaction 30% Fixed content resources 35% Dynamic content resources 15%
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Key Variable: Learner Student - Undergraduate Student - Graduate Career Professional Staff personnel Life-Long learner
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Key Variable: Program Type Full Degree program Certification Specific skill focus Specific product focus General upgrading Enrichment
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World Wide Web as the Logical Classroom Real-Time Interactive Dialogue Tutorials and Questioning Collaborative Projects Secure Evaluations Research - Knowledge Creation Multicast Presentations Real-Time Seminars Net as the Gathering Place
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Continuum of Learning Resources Datapoints & Insights & concepts Face to Face Seminars Expert Events Virtual Seminars on CD Virtual Seminars on net. Cost Reach Return Structure Books Trade Rags News Web sites
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Generations of Distance Learning - Seven Dimensions Primary distinguishing feature Time Media and media mix Communication features Student characteristics and goals Curriculum design and ed philosophy Infrastructure components and costs
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Fourth Generation of Distance Learning 1995-2005 Mix of digital technologies (Internet, cdrom, WWW, email, chat, online databases and videoconferencing) Two-way interactive communication (synchronous, asynchronous)
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Fourth Generation Distance Learning Students in a learning community Materials are 30 to 100% prepackaged, combined with mentors, tutors Limited access to digital technologies Student as active learner, participant, and contributor
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Creating effective teaching and learning environments - Questions on Learning Where are these mixed and matched T&L environments? What is learning? When do we know it happened? How do we measure quality of programs?
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Creating effective teaching and learning environments - Questions on Delivery How do faculty, students know how to use the environments and the tools? How do we provide support? How do I know who is whom ? How do we provide access?
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When you create a new context, you create a new realm of possibility, one that did not previously exist. Tracy Goss, Last Word on Power
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