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Published byPaulina Garrison Modified over 8 years ago
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By Kevin Sandhu
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Pick a Deck 5 decks to choose from Each player gets 20 life points Each player cuts the others deck Untap all cards at beginning Draw card Can only play one mana card Can play as many creature/spells cards you can afford How to Play
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declare attackers by tapping cards Play cards you can afford that are not mana Say go to end your turn How to Play Cont.
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Red- fast deck, ends the game quick Black- Evil, cannot be trusted White- defensive, ends game late Green- lots of mana, big creatures Blue-tricky deck Decks
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Mana- used as a resource to play other cards Creature- used to attack the opponent Instant- can be played at any time Sorcery- can only be played on your turn, and effect ends after turn Enchantment- placed on the field and effect lasts till card is destroyed Types of Cards
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5 games played. Won 3 lost 2 In all those games I had more than two mana Had two in one and got destroyed Day one data
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if you don’t play two or more mana cards by turn seven, you have a 0% chance of winning the game. Day one Conjecture
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Played 7 games. won 4 lost 3 Two of those loses I was unable to draw more than two mana until after my 7 th turn Day two data
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After collecting and analyzing my data from day 2 it is easy to see that I am accepting my conjecture from day one Day two conjecture
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In the end, this was a hard game to learn, but a fun game to play! Conclusion
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