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Published byDina Owen Modified over 9 years ago
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Troops and Flags Graduate Group #1 Introduction to Game Design and Development 12/10/2007
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Graduate Team #1 Daniel – Model (Team Leader) Jonathan -- Rule Checker Priyesh – View, Sprites, Foley artist Rob – AI Suhyung -- Graphic Artist
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Our Tools Hardware –Nintendo DS –M3 DS Simply Software –Devkit Pro –PALib –iDeaS emulator –Visual Studio 2005 –Photoshop Team management –Google Code SVN Wiki –Google groups Mailing list File transfer
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Our Game – Core Concepts core game mechanism and reasoning (rules, outcome, strategy, etc Jonathan do this
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Our Game – How to Play Game basics, how to play Jonathan do this
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Graphics Suhyung do this
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Our Game Design Ported the board game design with changes –Ability to attack enemy troops –Partial flag capture –Destroy own barricade –Troop placement
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Our Code Design Model-View-Controller-AI-Rule Checker –Split into 5 logical divisions –Interface + Implementation –Factory instantiation
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Model Insert Daniel Diagram technique Implementation details
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View Manages backgrounds and sprites Stylus XY to what was clicked Checks board and updates sprite Keeps an array of palettes: –Red troop, Blue troop –Red flag, Blue flag –Red barricade, Blue barricade –Button –Selector
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Controller Daniel do this Diagram technique Implementation details
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Rule Checker Insert Jonathan Diagram technique Implementation details
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Our AI Insert Rob Diagram technique Implementation details
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Our Playtesting Feedback we used: –Rules reference in-game –Show possible moves –More non-stochastic strategy Improvements: –Rules button in side-bar –Move costs shown on top screen –Initial setup is now player controlled
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Our Live Demo Time for the sick bad ass live demo (we should totally keep that sentence! :D) 2 player game demo unless Rob gets some kick ass AI before tomorrow.
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