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Published byOctavia Knight Modified over 9 years ago
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Content requirements (assets) David Nathan 2005
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Content (assets) Graphics raster (bitmap) or vector from environment, eg by scanning, digital camera user-created by image editor, animation software etc. computer-generated, eg landscape generators, CAD, modelling and rendering software editing software - eg Photoshop, Illustrator, Gimp
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Content (assets) (2) Sound signal or symbolic (MIDI) from recording; digital or analogue computer generated - via sampling or generating software timing and segmentation editing software - eg Sound Forge, Audacity, Audition, Acid
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Content (assets) (3) Video from camera or other video source may need video capture card to generate frames from time-varying signal editing software - eg Premiere, Avid, Cleaner, Vegas
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Content (assets) Text! linear (narrative) structured (data) use all your data-management and metadata skills! also fonts (typefaces), palettes
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Content (assets) Any of these assets could be created repurposed either of these may involve conversions of various kinds particular formats or standards may be required different deliveries may require alternative versions of assets
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Contents (assets) generally, multimedia is “asset-hungry” consider sources of assets IP issues must be considered licencing fees may be involved management of assets is important
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