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COMP 585: Serious Games.  Gameplay  Storytelling  Aesthetics  Novelty  Learning  Immersion  Socializing.

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Presentation on theme: "COMP 585: Serious Games.  Gameplay  Storytelling  Aesthetics  Novelty  Learning  Immersion  Socializing."— Presentation transcript:

1 COMP 585: Serious Games

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3  Gameplay  Storytelling  Aesthetics  Novelty  Learning  Immersion  Socializing

4  Challenges Challenges  Risk/rewards  Creative expressive play  Actions  Fairness  Symmetry  Competition/cooperation

5  Reach emotion, not just adrenaline  Key in all well-crafted entertainment  More specifically  Add to entertainment value  Wider audience  Keep interest  Marketing

6  Are these the first interactive stories?  NO. Audience participation!  What does the player want?  New experience  New place  New person  New activity  Recommendation: learn good storytelling rules

7 GENRECONSIDERATIONS  Arcade games  Strategy games  First person shooter  RPG, adventure  Length  Characters  Realism  Emotional richness

8  Style and skill, not beauty  Harmony  coherence and consistency  Harmony isn’t something that you can fake. … It’s a sensual, intuitive experience. It’s something you feel. … it doesn’t come from design committees,,, And it never happens by accident or by luck. … Games with harmony emerge from a fundamental note of clear intention. Brian Moriarty

9 LONELINESS

10  Space  Objects  Actions  Rules  Skill  Chance

11  Number of dimensions  Continuous vs. discrete  Boundaries  Sub-spaces

12  Attributes  States  Secrets

13  Operative and resultant  Number of actions  What you can act on  Ways to reach a goal  Number of objects  Side effects: changing constraints

14  Types  Physical  Mental  Social  Dominance  Real vs virtual  Improvement  Necessity

15  Probability  Human element  Skill of understanding chance

16  Types  Operational  Foundational  Behavioral  Written  Modes  Enforcement  Goal

17  Must be  Concrete  Achievable  Rewarding  Series or single  Short or long term  Related


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