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Computer Animation 3D Animation. How do I develop 3D models using a variety of editing tools and texturing techniques? Vocabulary: Meshes- Represent 3D.

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Presentation on theme: "Computer Animation 3D Animation. How do I develop 3D models using a variety of editing tools and texturing techniques? Vocabulary: Meshes- Represent 3D."— Presentation transcript:

1 Computer Animation 3D Animation

2 How do I develop 3D models using a variety of editing tools and texturing techniques? Vocabulary: Meshes- Represent 3D objects. Polygonal meshes contain vertices, edges and faces. Modifiers- Used to change a 3D mesh. Examples include mirror, smoothing, array (patterns), and bevels. Transformers- Used to manipulate a mesh. Typical modifiers include location, rotation and scale. Mapping- Relates to texturing a mesh and how the texture appears on an object. Examples include flat, cube, tube, sphere. Constraints- Commands used to limit or assign movement to an object.

3 What are the various methods of animating 3D models? Vocabulary: Key-framing- Keys placed in timeline with computer calculating in between motion. Paths- Animation is done by having an object move along a line or curve Interpolations- (IPOs) The actual animation of an object, usually displayed in a graph. Curves- Objects used to define paths and control shapes. Child-Parent- Linking of objects where one is dominant and controls the other.

4 How do I develop characters using bones and constraints? Vocabulary: Constraints- Commands used to limit or assign movement to an object. Armatures- Skeleton and bone structures used to control meshes in Blender Inverse Kinematics- Moving an armature string by using the end of the chain. Meta Shapes- Objects in Blender that attract to each other and bond when moved. Like mercury and water droplets.


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