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Published byFrancis Cameron Modified over 9 years ago
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3ds Max Rendering introduction
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Workflow Options Work in Max Import SketchUp directly Import Revit indirectly
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Using Max as primary modeler Model in Max Materials in Max Lights in MAX Changes must be done in MAX, which is a little unfamiliar
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Using SketchUp as secondary modeler Model spaces in Max Materials in Max Lights in MAX Changes must be done in MAX, which is a little unfamiliar Model furnishings and goodies in SketchUp
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SketchUp as primary modeler; lighting and materials in max Model in SketchUp Materials in SketchUp Lights in MAX Changes require re- importing model into MAX
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Using Revit as primary modeler Model in Revit Materials in Revit Lights in Revit Export to FBX Changes in Revit require re-exporting to FBX and then re- importing to MAX
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UI
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Many features and buttons are the same as in other programs Leverage info from other software – SketchUp model retain views and mateirals, but not lighting – Revit models retain materials and lighting, but don’t always work Apply materials and lights as needed in Max
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Chapter 1 New Features: Essential Skills Movies Concepts: Online Learning materials from Autodesk
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Chapter 1 New Application Menu Max file already open? Start with a clean slate
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Chapter 1 Floating Toolbars Application button Viewports ToolbarsHelpPull-down menus Animation controls Perspective controls Create, Modify, etc. panels Information line
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Chapter 1 Typical Cascading menu Commands can be found in several places: Pull-down menus Create panel Sometimes even in the “Quad” menu
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Chapter 1 Quick Access Toolbar Information Center Toolbar The usual suspects…. Filter selection drop-down list
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Chapter 1 The Main Toolbar (displayed in pieces) Link/Unlink Bind Filter Selection tools Transforms Ref Cord Sys Manip Snaps Edit Named Selection Sets Mirror Managers and Editors Render Tools Renderd frame windowRender setupMaterials browserLayer manager
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Units Setup dialog andSystem Units Setup units
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CREATE AND MODIFY OBJECTS
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Command Panel: Create tab
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drawing order click and drag release click again [and sometimes again]
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object parameters
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modifiers: how geometry is refined in max
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modifiers are different for flat objects
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VIEWS OF THE MODEL
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Chapter 1 Standard viewport layout Use view cube to access standard views
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camera controls
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Chapter 1 New Viewport Labels Viewport Configuration
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SELECTING OBJECTS TO MOVE AND COPY
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The Transform Gizmo Type “G” to get rid of the grid in a viewport
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Chapter 1 CTRL + C to copy CTRL + V to paste Paste menu
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Chapter 1 You can also select objects by name or layer, and saving selection sets
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Chapter 1 Making an Array
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IMPORTING A SKETCHUP MODEL
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prepping your model avoid nested components: explode the insides layering: not necessary nothing on layer 0 every scene comes in as a camera purge; delete unnecessary complexity (3d people, trees, plants are worst) glass transparency sometimes a problem
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Importing models on the next dialog, Check ‘em all
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IMPORTING CAD for trim use Extrude modifier on a path
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