Presentation is loading. Please wait.

Presentation is loading. Please wait.

3ds Max Rendering introduction. Workflow Options Work in Max Import SketchUp directly Import Revit indirectly.

Similar presentations


Presentation on theme: "3ds Max Rendering introduction. Workflow Options Work in Max Import SketchUp directly Import Revit indirectly."— Presentation transcript:

1 3ds Max Rendering introduction

2 Workflow Options Work in Max Import SketchUp directly Import Revit indirectly

3 Using Max as primary modeler Model in Max Materials in Max Lights in MAX Changes must be done in MAX, which is a little unfamiliar

4 Using SketchUp as secondary modeler Model spaces in Max Materials in Max Lights in MAX Changes must be done in MAX, which is a little unfamiliar Model furnishings and goodies in SketchUp

5 SketchUp as primary modeler; lighting and materials in max Model in SketchUp Materials in SketchUp Lights in MAX Changes require re- importing model into MAX

6 Using Revit as primary modeler Model in Revit Materials in Revit Lights in Revit Export to FBX Changes in Revit require re-exporting to FBX and then re- importing to MAX

7 UI

8 Many features and buttons are the same as in other programs Leverage info from other software – SketchUp model retain views and mateirals, but not lighting – Revit models retain materials and lighting, but don’t always work Apply materials and lights as needed in Max

9 Chapter 1 New Features: Essential Skills Movies Concepts: Online Learning materials from Autodesk

10 Chapter 1 New Application Menu Max file already open? Start with a clean slate

11 Chapter 1 Floating Toolbars Application button Viewports ToolbarsHelpPull-down menus Animation controls Perspective controls Create, Modify, etc. panels Information line

12 Chapter 1 Typical Cascading menu Commands can be found in several places: Pull-down menus Create panel Sometimes even in the “Quad” menu

13 Chapter 1 Quick Access Toolbar Information Center Toolbar The usual suspects…. Filter selection drop-down list

14 Chapter 1 The Main Toolbar (displayed in pieces) Link/Unlink Bind Filter Selection tools Transforms Ref Cord Sys Manip Snaps Edit Named Selection Sets Mirror Managers and Editors Render Tools Renderd frame windowRender setupMaterials browserLayer manager

15 Units Setup dialog andSystem Units Setup units

16 CREATE AND MODIFY OBJECTS

17 Command Panel: Create tab

18

19 drawing order click and drag release click again [and sometimes again]

20 object parameters

21 modifiers: how geometry is refined in max

22 modifiers are different for flat objects

23 VIEWS OF THE MODEL

24 Chapter 1 Standard viewport layout Use view cube to access standard views

25 camera controls

26 Chapter 1 New Viewport Labels Viewport Configuration

27 SELECTING OBJECTS TO MOVE AND COPY

28

29 The Transform Gizmo Type “G” to get rid of the grid in a viewport

30 Chapter 1 CTRL + C to copy CTRL + V to paste Paste menu

31 Chapter 1 You can also select objects by name or layer, and saving selection sets

32 Chapter 1 Making an Array

33 IMPORTING A SKETCHUP MODEL

34 prepping your model avoid nested components: explode the insides layering: not necessary nothing on layer 0 every scene comes in as a camera purge; delete unnecessary complexity (3d people, trees, plants are worst) glass transparency sometimes a problem

35 Importing models on the next dialog, Check ‘em all

36 IMPORTING CAD for trim use Extrude modifier on a path


Download ppt "3ds Max Rendering introduction. Workflow Options Work in Max Import SketchUp directly Import Revit indirectly."

Similar presentations


Ads by Google