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Published byHannah Goodwin Modified over 9 years ago
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Perpetual Visualization of Particle Motion and Fluid Flow Presented by Tsui Mei Chang
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Objectives Definition of fluid Introduction of particle systems Free Form Mesh Cell
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Fluids Known as a gas, liquid, or plasma Physical phenomena that are well suited to particle system modeling Specifically interested in motion
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Fluids in Motion Represent more realistic scenes Simulation Navier-Stokes equations Graphically fluid motion is more broadly defined and not limited to physical definition Cloth, hair, flocking
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Navier-Stokes Equations Conservation of Mass Change in velocity field
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Particle Systems Collection of particles Useful for objects that obey the laws of physics Individually store physical characteristics and rendering attributes Track particles separately
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Free Form Particle movement independent of other particles Subject to external forces Well suited to randomized lifetimes Simplified force equations Examples: Fireworks, sparklers, fountains
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Mesh Particles form the vertices of a grid, connected or not Captures affect of external and internal forces Spring forces Time and space trade off Examples: Flags, surface tracing
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“Free form” Cell Combines freedom of random particles and internal forces of mesh Track only particles in a specific cell Internal forces from particles in cell and adjacent cells Examples: Smoke, rivers, contained liquids
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Addition Algorithms Collisions: detection and response Moving around Objects State change
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