Presentation is loading. Please wait.

Presentation is loading. Please wait.

Coerine Hattingh Event 3: User Interface Presentation.

Similar presentations


Presentation on theme: "Coerine Hattingh Event 3: User Interface Presentation."— Presentation transcript:

1 Coerine Hattingh Event 3: User Interface Presentation

2 Structure of the Presentation Research Wireframe New Game Launch Screen New Menu Screen New Configuration Screen HUD 5 Buttons/Switches 3 Variable Controllers Portfolio Screen

3 Research

4 The golden landscape stretches far and wide, dunes rising and falling as far as the eye can see. The remains of age old runes peak through the golden sand and in the distance, a bright light illuminates the top of a tall mountain.

5 Main Character Sub-Characters The White Cloak The Guardians The Traveller

6 Appearanc e

7 Game Objectives Hidden Glyphs Glowing Symbols Cloth Creatures Frozen Fabrics

8 Wireframe

9 Launch Screen:

10 Menu Screen:

11 Configuration Screen:

12 HUD:

13 Buttons/S witches:

14 Variable Controllers/Sliders:

15 Launch Screen

16

17 Menu Screen

18

19 Configuration Screen

20

21 HUD

22 Symbols on fabric design of character’s scarf indicate the amount of power the player character possesses at its current state. Scarf on HUD will grow as the player collects glowing symbols but will also shorten when attracted by guardians or ripped by the wind. The symbols light up or glow along with the player character’s scarf during game play. Glow spreads as character uses scarf to fly/glide and also disappears as the scarf’s power run out. Glowing Glyph Symbol appears when player character nears hidden glyphs or glowing symbols. Bubble of activation appears around glyph symbol when player character chirps, or presses action keys (O or X) in the game.

23

24 Buttons

25 Buttons and switches in their various states

26 Variable Controllers

27 Page Slider: Appears on menus or other open pages in the game. Moving slider will move players view up and down a page. (Scrolling) Tower 1: Contrast controller for in game screen. Windows act as indicator bars, when slider is pushed upwards the white glow will spread, increasing the screen contrast Tower 2: Volume controller. Windows act as indicator bars, when slider is pushed upwards the white glow will spread, increasing the games volume.

28 Portfolio Screen

29 Extra 3: Loading Icon Extra 1: Journey Journal Extra 2: Character Status

30 Thank You


Download ppt "Coerine Hattingh Event 3: User Interface Presentation."

Similar presentations


Ads by Google