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Artificial Intelligence

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1 Artificial Intelligence
Chapter 2 Agents AI chapter 2

2 What is an (Intelligent) Agent?
An over-used, over-loaded, and misused term. Anything that can be viewed as perceiving its environment through sensors and acting upon that environment through its effectors to maximize progress towards its goals. Perception Sensors receive input from environment Keyboard clicks Camera data Action Actuators impact the environment Move a robotic arm Generate output for computer display AI chapter 2

3 Perceptual inputs at an instant
Perception Percept Perceptual inputs at an instant May include perception of internal state Percept Sequence Complete history of all prior percepts Do you need a percept sequence to play Chess? AI chapter 2

4 What is an (Intelligent) Agent?
PAGE (Percepts, Actions, Goals, Environment) Task-specific & specialized: well-defined goals and environment The notion of an agent is meant to be a tool for analyzing systems, It is not a different hardware or new programming languages AI chapter 2

5 Intelligent Agents and Artificial Intelligence
Example: Human mind as network of thousands or millions of agents working in parallel. To produce real artificial intelligence, this school holds, we should build computer systems that also contain many agents and systems for arbitrating among the agents' competing results. Distributed decision-making and control Challenges: Action selection: What next action to choose Conflict resolution sensors effectors Agency AI chapter 2

6 We can split agent research into two main strands:
Agent Types We can split agent research into two main strands: Distributed Artificial Intelligence (DAI) – Multi-Agent Systems (MAS) (1980 – 1990) Much broader notion of "agent" (1990’s – present) interface, reactive, mobile, information AI chapter 2

7 Intelligent Agents Chapter 2

8 Outline Agents and environments Rationality
PEAS (Performance measure, Environment, Actuators, Sensors) Environment types Agent types AI chapter 2

9 Agents An agent is anything that can be viewed as perceiving its environment through sensors and acting upon that environment through actuators Human agent: eyes, ears, and other organs for sensors; hands, legs, mouth, and other body parts for actuators Robotic agent: cameras and infrared range finders for sensors; various motors for actuators AI chapter 2

10 Agents and environments
The agent function maps from percept histories to actions: [f: P*  A] The agent program runs on the physical architecture to produce f agent = architecture + program AI chapter 2

11 Vacuum-cleaner world Percepts: location and contents, e.g., [A,Dirty]
Actions: Left, Right, Suck, NoOp AI chapter 2

12 A vacuum-cleaner agent
\input{tables/vacuum-agent-function-table} AI chapter 2

13 Rational agents An agent should strive to "do the right thing", based on what it can perceive and the actions it can perform. The right action is the one that will cause the agent to be most successful Performance measure: An objective criterion for success of an agent's behavior E.g., performance measure of a vacuum-cleaner agent could be amount of dirt cleaned up, amount of time taken, amount of electricity consumed, amount of noise generated, etc. AI chapter 2

14 Rational agents Rational Agent: For each possible percept sequence, a rational agent should select an action that is expected to maximize its performance measure, given the evidence provided by the percept sequence and whatever built-in knowledge the agent has. AI chapter 2

15 Rational agents Rationality is distinct from omniscience (all-knowing with infinite knowledge) Agents can perform actions in order to modify future percepts so as to obtain useful information (information gathering, exploration) An agent is autonomous if its behavior is determined by its own experience (with ability to learn and adapt) AI chapter 2

16 PEAS PEAS: Performance measure, Environment, Actuators, Sensors
Must first specify the setting for intelligent agent design Consider, e.g., the task of designing an automated taxi driver: Performance measure Environment Actuators Sensors AI chapter 2

17 PEAS Must first specify the setting for intelligent agent design
Consider, e.g., the task of designing an automated taxi driver: Performance measure: Safe, fast, legal, comfortable trip, maximize profits Environment: Roads, other traffic, pedestrians, customers Actuators: Steering wheel, accelerator, brake, signal, horn Sensors: Cameras, sonar, speedometer, GPS, odometer, engine sensors, keyboard AI chapter 2

18 PEAS Agent: Medical diagnosis system
Performance measure: Healthy patient, minimize costs, lawsuits Environment: Patient, hospital, staff Actuators: Screen display (questions, tests, diagnoses, treatments, referrals) Sensors: Keyboard (entry of symptoms, findings, patient's answers) AI chapter 2

19 PEAS Agent: Part-picking robot
Performance measure: Percentage of parts in correct bins Environment: Conveyor belt with parts, bins Actuators: Jointed arm and hand Sensors: Camera, joint angle sensors AI chapter 2

20 PEAS Agent: Interactive English tutor
Performance measure: Maximize student's score on test Environment: Set of students Actuators: Screen display (exercises, suggestions, corrections) Sensors: Keyboard AI chapter 2

21 Environment types Fully observable (vs. partially observable): An agent's sensors give it access to the complete state of the environment at each point in time. Deterministic (vs. stochastic): The next state of the environment is completely determined by the current state and the action executed by the agent. (If the environment is deterministic except for the actions of other agents, then the environment is strategic) Episodic (vs. sequential): The agent's experience is divided into atomic "episodes" (each episode consists of the agent perceiving and then performing a single action), and the choice of action in each episode depends only on the episode itself. AI chapter 2

22 Environment types Static (vs. dynamic): The environment is unchanged while an agent is deliberating. (The environment is semidynamic if the environment itself does not change with the passage of time but the agent's performance score does) Discrete (vs. continuous): A limited number of distinct, clearly defined percepts and actions. Single agent (vs. multiagent): An agent operating by itself in an environment. AI chapter 2

23 Environment types Chess with Chess without Taxi driving
a clock a clock Fully observable Yes Yes No Deterministic Strategic Strategic No Episodic No No No Static Semi Yes No Discrete Yes Yes No Single agent No No No The environment type largely determines the agent design The real world is (of course) partially observable, stochastic, sequential, dynamic, continuous, multi-agent AI chapter 2

24 Agent functions and programs
An agent is completely specified by the agent function mapping percept sequences to actions One agent function (or a small equivalence class) is rational Aim: find a way to implement the rational agent function concisely AI chapter 2

25 Table-lookup agent \input{algorithms/table-agent-algorithm} Drawbacks:
Huge table Take a long time to build the table No autonomy Even with learning, need a long time to learn the table entries AI chapter 2

26 Agent program for a vacuum-cleaner agent
\input{algorithms/reflex-vacuum-agent-algorithm} AI chapter 2

27 Agent types Four basic types in order of increasing generality:
Simple reflex agents Model-based reflex agents Goal-based agents Utility-based agents AI chapter 2

28 Simple reflex agents AI chapter 2

29 Simple reflex agents \input{algorithms/d-agent-algorithm} AI chapter 2

30 Model-based reflex agents
AI chapter 2

31 Model-based reflex agents
\input{algorithms/d+-agent-algorithm} AI chapter 2

32 Goal-based agents AI chapter 2

33 Utility-based agents AI chapter 2

34 Learning agents AI chapter 2

35 Rational Agents How to design this? Sensors percepts Environment ?
actions Effectors AI chapter 2

36 Interacting Agents Collision Avoidance Agent (CAA)
Goals: Avoid running into obstacles Percepts ? Sensors? Effectors ? Actions ? Environment: Freeway Lane Keeping Agent (LKA) Goals: Stay in current lane Percepts ? Sensors? Effectors ? Actions ? Environment: Freeway AI chapter 2

37 Interacting Agents Collision Avoidance Agent (CAA)
Goals: Avoid running into obstacles Percepts: Obstacle distance, velocity, trajectory Sensors: Vision, proximity sensing Effectors: Steering Wheel, Accelerator, Brakes, Horn, Headlights Actions: Steer, speed up, brake, blow horn, signal (headlights) Environment: Freeway Lane Keeping Agent (LKA) Goals: Stay in current lane Percepts: Lane center, lane boundaries Sensors: Vision Effectors: Steering Wheel, Accelerator, Brakes Actions: Steer, speed up, brake Environment: Freeway AI chapter 2

38 Conflict Resolution by Action Selection Agents
Override: CAA overrides LKA Arbitrate: if Obstacle is Close then CAA else LKA Compromise: Choose action that satisfies both agents Any combination of the above Challenges: Doing the right thing AI chapter 2

39 The Right Thing = The Rational Action
Rational Action: The action that maximizes the expected value of the performance measure given the percept sequence to date Rational = Best ? Rational = Optimal ? Rational = Omniscience ? Rational = Clairvoyant ? Rational = Successful ? AI chapter 2

40 The Right Thing = The Rational Action
Rational Action: The action that maximizes the expected value of the performance measure given the percept sequence to date Rational = Best Yes, to the best of its knowledge Rational = Optimal Yes, to the best of its abilities (incl. Rational  Omniscience(全知) its constraints) Rational  Clairvoyant(有超人力) Rational  Successful AI chapter 2

41 Behavior and performance of IAs
Perception (sequence) to Action Mapping: f : P* ï‚® A Ideal mapping: specifies which actions an agent ought to take at any point in time Description: Look-Up-Table, Closed Form, etc. Performance measure: a subjective measure to characterize how successful an agent is (e.g., speed, power usage, accuracy, money, etc.) (degree of) Autonomy: to what extent is the agent able to make decisions and take actions on its own? AI chapter 2

42 Distance Action Look up table 10 No action 5 Turn left 30 degrees 2
Stop agent obstacle sensor AI chapter 2

43 Output (degree of rotation) = F(distance)
Closed form Output (degree of rotation) = F(distance) E.g., F(d) = 10/d (distance cannot be less than 1/10) AI chapter 2

44 How is an Agent different from other software?
Agents are autonomous, that is, they act on behalf of the user Agents contain some level of intelligence, from fixed rules to learning engines that allow them to adapt to changes in the environment Agents don't only act reactively, but sometimes also proactively AI chapter 2

45 How is an Agent different from other software?
Agents have social ability, that is, they communicate with the user, the system, and other agents as required Agents may also cooperate with other agents to carry out more complex tasks than they themselves can handle Agents may migrate from one system to another to access remote resources or even to meet other agents AI chapter 2

46 Characteristics Environment Types Accessible vs. inaccessible
Deterministic vs. nondeterministic Episodic vs. nonepisodic Hostile vs. friendly Static vs. dynamic Discrete vs. continuous AI chapter 2

47 Characteristics Environment Types Accessible vs. inaccessible
Sensors give access to complete state of the environment. Deterministic vs. nondeterministic The next state can be determined based on the current state and the action. Episodic vs. nonepisodic (Sequential) Episode: each perceive and action pairs The quality of action does not depend on the previous episode. AI chapter 2

48 Characteristics Environment Types Hostile vs. friendly
Static vs. dynamic Dynamic if the environment changes during deliberation Discrete vs. continuous Chess vs. driving AI chapter 2

49 Environment types Environment Accessible Deterministic Episodic Static
Discrete Operating System Virtual Reality Office Environment Mars AI chapter 2

50 Environment types Environment Accessible Deterministic Episodic Static
Discrete Operating System Yes No Virtual Reality Office Environment Mars AI chapter 2

51 Environment types Environment Accessible Deterministic Episodic Static
Discrete Operating System Yes No Virtual Reality Yes/no Office Environment Mars AI chapter 2

52 Environment types Environment Accessible Deterministic Episodic Static
Discrete Operating System Yes No Virtual Reality Yes/no Office Environment Mars AI chapter 2

53 Environment types Environment Accessible Deterministic Episodic Static
Discrete Operating System Yes No Virtual Reality Yes/no Office Environment Mars Semi The environment types largely determine the agent design. AI chapter 2

54 Structure of Intelligent Agents
Agent = architecture + program Agent program: the implementation of f : P*  A, the agent’s perception-action mapping function Skeleton-Agent(Percept) returns Action memory  UpdateMemory(memory, Percept) Action  ChooseBestAction(memory) memory  UpdateMemory(memory, Action) return Action Architecture: a device that can execute the agent program (e.g., general-purpose computer, specialized device, beobot, etc.) AI chapter 2

55 Using a look-up-table to encode f : P* ï‚® A
Example: Collision Avoidance Sensors: 3 proximity sensors Effectors: Steering Wheel, Brakes How to generate? How large? How to select action? obstacle sensors agent AI chapter 2

56 Using a look-up-table to encode f : P* ï‚® A
Example: Collision Avoidance Sensors: 3 proximity sensors Effectors: Steering Wheel, Brakes How to generate: for each p  Pl  Pm  Pr generate an appropriate action, a  S  B How large: size of table = #possible percepts times # possible actions = |Pl | |Pm| |Pr| |S| |B| E.g., P = {close, medium, far}3 A = {left, straight, right}  {on, off} then size of table = 27*3*2 = 162 How to select action? Search. obstacle sensors agent AI chapter 2

57 Reflex agents with internal states Goal-based agents
Agent types Reflex agents Reflex agents with internal states Goal-based agents Utility-based agents AI chapter 2

58 Reflex agents with internal states
Agent types Reflex agents Reactive: No memory Reflex agents with internal states W/o previous state, may not be able to make decision E.g. brake lights at night. Goal-based agents Goal information needed to make decision AI chapter 2

59 Utility-based agents Agent types
How well can the goal be achieved (degree of happiness) What to do if there are conflicting goals? Speed and safety Which goal should be selected if several can be achieved? AI chapter 2

60 Reflex agents AI chapter 2

61 Reactive agents Reactive agents do not have internal symbolic models.
Act by stimulus-response to the current state of the environment. Each reactive agent is simple and interacts with others in a basic way. Complex patterns of behavior emerge from their interaction. Benefits: robustness, fast response time Challenges: scalability, how intelligent? and how do you debug them? AI chapter 2

62 Reflex agents w/ state AI chapter 2

63 Goal-based agents AI chapter 2

64 Utility-based agents AI chapter 2

65 Mobile agents Programs that can migrate from one machine to another.
Execute in a platform-independent execution environment. Require agent execution environment (places). Mobility not necessary or sufficient condition for agenthood. Practical but non-functional advantages: Reduced communication cost (eg, from PDA) Asynchronous computing (when you are not connected) Two types: One-hop mobile agents (migrate to one other place) Multi-hop mobile agents (roam the network from place to place) Applications: Distributed information retrieval. Telecommunication network routing. AI chapter 2

66 Programs that can migrate from one machine to another.
Mobile agents Programs that can migrate from one machine to another. Execute in a platform-independent execution environment. Require agent execution environment (places). Mobility not necessary or sufficient condition for agenthood. A mail agent AI chapter 2

67 Practical but non-functional advantages:
Mobile agents Practical but non-functional advantages: Reduced communication cost (e.g. from PDA) Asynchronous computing (when you are not connected) Two types: One-hop mobile agents (migrate to one other place) Multi-hop mobile agents (roam the network from place to place) AI chapter 2

68 Applications: Mobile agents Distributed information retrieval.
Telecommunication network routing. AI chapter 2

69 Information agents Manage the explosive growth of information.
Manipulate or collate information from many distributed sources. Information agents can be mobile or static. Examples: BargainFinder comparison shops among Internet stores for CDs FIDO the Shopping Doggie (out of service) Internet Softbot infers which internet facilities (finger, ftp, gopher) to use and when from high-level search requests. Challenge: ontologies for annotating Web pages (eg, SHOE). AI chapter 2

70 Agent Types: Reflex, state-based, goal-based, utility-based
Summary Intelligent Agents: Anything that can be viewed as perceiving its environment through sensors and acting upon that environment through its effectors to maximize progress towards its goals. PAGE (Percepts, Actions, Goals, Environment) Described as a Perception (sequence) to Action Mapping: f : P* ï‚® A Using look-up-table, closed form, etc. Agent Types: Reflex, state-based, goal-based, utility-based Rational Action: The action that maximizes the expected value of the performance measure given the percept sequence to date AI chapter 2


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