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INDIAN MUTINY LOTW PLAYSHEET - MOVEMENT MOVEMENT NormalCharge * Foot 6" +D6 6" +2D6 Horse10" +2D610" +3D6 Camel10" +2D610" +3D6 Elephant 10" +D6Special.

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Presentation on theme: "INDIAN MUTINY LOTW PLAYSHEET - MOVEMENT MOVEMENT NormalCharge * Foot 6" +D6 6" +2D6 Horse10" +2D610" +3D6 Camel10" +2D610" +3D6 Elephant 10" +D6Special."— Presentation transcript:

1 INDIAN MUTINY LOTW PLAYSHEET - MOVEMENT MOVEMENT NormalCharge * Foot 6" +D6 6" +2D6 Horse10" +2D610" +3D6 Camel10" +2D610" +3D6 Elephant 10" +D6Special Bullock 8" +D6n/a Add 2"If travelling by road Deduct 2"For rough ground Deduct 4"For very rough ground Deduct 6"If pulling wagons or artillery Max 6"Through jungle Formation changesRequire a full move *Must pass pluck test to charge HORSE JUMP TABLE For barriers > 1/2" but < 2" For gaps up to 4" wide D6 rollResult 1Refuses 2-6Bounds across with ease JUMP TABLE For barriers > 1/2" but < 2" D6 rollResult 1Stumbles, does not cross 2-5Crosses but cannot move further 6Crosses and continues move CHARGING 1. Declare charge target 2. Roll for pluck test 3. Roll for movement 4. Move figures 5. Must be in base to base contact with target to close. CLIMB TABLE For unaided climbing (no ladders) Maximum climb 4" per turn D6 rollWall >2" <4"Wall >4" 1Fall-no damageFall-takes 1 wound 2-5Reaches topStill climbing 6Reaches top Can continue move PLUCK TEST Roll 2D6 Add unit leaders pluck or War Leaders if within 12" Add any bonuses Require 10 or greater to pass Test whenCharging Receiving wounds from volley fire Receiving wounds from artillery Being charged by elephants Losing a Unit or War leader Being charged by Highlanders

2 INDIAN MUTINY LOTW PLAYSHEET - FIRING MISSILE WEAPON RangeStrength Move PenaltySpecial rules Revolver / Six-gun10"3noneFanning Heavy pistol12"4halfImprovised weapon Saturday night special6"3noneConcealed: slow reload Le Mat revolver12"3halfScattergun setting Rifle - Enfield24"4halfSlow reload Musket - 1842 pattern percussion18"3halfSlow reload Buffalo gun / Camel gun30"4fullBlown away; slow reload; 2 handed weapon Shotgun12"3/5*halfShotgun; variable strength; forceful Sawed off shotgunTemplate3halfSpread Jezzail20"2halfSlow reload Thrown weaponSt x2"As usernoneImprovised weapon Bow18"2half DynamiteSt x2"6halfblast area Nitro 10fullblast area

3 INDIAN MUTINY LOTW PLAYSHEET - ARTILLERY ARTILLERY RANGE CalibreRangeStrengthDamageDamage to buildings 3 - 6 lbs8 - 48"7TemplateD3 8 - 9 lbs8 - 60"8TemplateD3 +1 12- 18 lbs8 - 60"10TemplateD6 24 lbs Naval Gun10 - 72"12TemplateD6 +2 Howitzer12 - 48"4TemplateIneffective Identify target Can only fire if it has at least 2 crew Cannon need line of sight Roll on artillery target table Direct hit from cannon - full strength hit, no saving throw. -other models in template, single strength 2 hit Direct hit from howitzer - full strength 4 hit to all models in template. Canister - any model in canister template takes strength 4 hit ARTILLERY EFFECT - CANNON D6 rollEffectRoll D6 1MISFIRE1Weapon destroyed 2-5Jammed for D3 turns 6Delayed reaction – re-roll 2FALLS SHORTby 2D6 3FALLS SHORTby D6 4FALLS LONGby D6 5FALLS LONGby 2D6 6DIRECT HIT ARTILLERY EFFECT - HOWITZER D6 rollEffectRoll D6 1MISFIRE1Weapon destroyed 2-5Jammed for D3 turns 6Delayed reaction – re-roll 2FALLS SHORTby 2D6 3FALLS SHORTby D6 4FALLS LONGby D6 5FALLS LONGby 2D6 6DIRECT HIT

4 INDIAN MUTINY LOTW PLAYSHEET - MELEE WOUNDS CHART Grit 12345678910 145566 6/4 6/5 6/6-- 2445566 6/4 6/5 6/6- 33445566 6/4 6/5 6/6 Strength 433445566 6/4 6/5 5333445566 6/4 63333445566 73333344556 83333334455 93333333445 10+3333333344 FIGHTING WEAPONS SUMMARY CHART Dice modifiers WeaponWinning the fightRolling to woundNotes Hand weapon--- Two handed weapon+1needs 2 hands Unarmed Improvised weapon-- TURN SEQUENCE 1.The drop 2.Movement 3.Firing 4.Melee


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