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CSC 480 Software Engineering Lecture 1 August 18, 2004.

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Presentation on theme: "CSC 480 Software Engineering Lecture 1 August 18, 2004."— Presentation transcript:

1 CSC 480 Software Engineering Lecture 1 August 18, 2004

2 CSC 480 -- Fall 20042 8/18/2004 Topics Welcome to CSC 480 Course Roadmap Introduction to Software Engineering

3 CSC 480 -- Fall 20043 8/18/2004 Goals SE activities and processes Object orientation: concepts and principles Team-based projects leading to working applications Team activities and role playing Advanced programming/system development techniques

4 CSC 480 -- Fall 20044 8/18/2004 Textbook & References Object-Oriented Software Engineering: Using UML, Patterns, and Java, 2 nd Ed. Bruegge & Dutoit. Prentice Hall, 2004

5 CSC 480 -- Fall 20045 8/18/2004 Special Features Put ideas into reality conceptualization  specification  high-level and detailed design  implementation & testing  next iteration, if needed Valuable teamwork experience  Form a team with a common set of goals  Choose a role (or roles) that can match your interest and talent  Respect differences and perform as a whole Synergy: C(n) > n * C(1)  Healthy competition between teams

6 CSC 480 -- Fall 20046 8/18/2004 Team Lineup – Couch Martin Zhao, PhD  Teaching Prog, SE, DB & OOAD @ Mercer  Engaged in S/W development and integration using Java Technologies  Other background -- computer aided design and modeling Committed to a enjoyable class experience  For both you all and me

7 CSC 480 -- Fall 20047 8/18/2004 We Want to Know You... Background:  Major  Courses taken  Strength/interest in computing Programming/system development experience Career goals Expectations for the class Respond to the questionnaire in the handouts folder

8 CSC 480 -- Fall 20048 8/18/2004 Team Lineup – Players Belyeu, Jesse Brothers, Anthony D Carlton, Cassie Cartwright, Charles Chatham Charles Collier, Thomas Destevens, Lucas

9 CSC 480 -- Fall 20049 8/18/2004 Team Lineup – Players (cont’d) Edmonds, Christopher Fincher, Robert Wesley Gibby, Patrick A Hartley, Drew N. Lo, Jason Thurman, Willie

10 CSC 480 -- Fall 200410 8/18/2004 Course Roadmap Lectures – show you how it works the 1 st time  Processes & team issues  Methodologies (e.g., OOAD using UML)  Special topics (e.g., multithreading, DB connectivity) Practices – walk you through the 2 nd time  Workshops Exposure to new technologies  Homework Topics may not be directly covered in workshops

11 CSC 480 -- Fall 200411 8/18/2004 Course Roadmap (cont’d) Team projects –you are on your own the 3 rd time  OOAD - thinking and using objects  Plans, logs, and documentation – doing software engineering  Presentations – talking about S/E formally

12 CSC 480 -- Fall 200412 8/18/2004 Score Breakdown Team project450 points Individual homework100 points Workshops100 points One hour exams (3 @ 100 points each) 300 points Quizzes 50 points

13 CSC 480 -- Fall 200413 8/18/2004 Introduction What is Software Engineering? What is the difference?  Computer Science vs. Software Engineering  Software Engineering vs. other engineering What activities are involved?

14 CSC 480 -- Fall 200414 8/18/2004 Software Software is not just the programs! A software system usually consists of  Requirement documents  Design specifications (diagrams, etc)  Programs (code, executables and config data)  Installation and user manuals

15 CSC 480 -- Fall 200415 8/18/2004 Engineering The profession in which a knowledge of the mathematical and natural sciences gained by study, experience, and practice …... -- Accreditation Board for Engineering and Technology

16 CSC 480 -- Fall 200416 8/18/2004 Engineering The profession in which a knowledge of the mathematical and natural sciences gained by study, experience, and practice is applied with judgment to develop ways to utilize, economically, the materials and forces of nature for the benefit of mankind -- Accreditation Board for Engineering and Technology, 1996

17 CSC 480 -- Fall 200417 8/18/2004 Software Engineering A discipline which  Applies mathematical and computer sciences  Utilizes (mostly) human intelligence, economically, for the benefit of mankind  Based on greatly wise judgment

18 CSC 480 -- Fall 200418 8/18/2004 Software Engineering Vs. CS CS is more on the theoretical side  Theories, methods, etc  Essential knowledge for software engineers Software Engineering is practical  Applying CS theories and methods  Hopefully, in a formal (NOT ad hoc) way Don’t just learn Software Engineering. Do it!

19 CSC 480 -- Fall 200419 8/18/2004 Software Vs. Other Engineering Software is soft  Mostly human intellectual effort  Need for physical resources (e.g. raw materials) is usually not the first priority  Products are intangible and progress may not be visible  With applications in virtual all industries, previous experience may not be easily adopted

20 CSC 480 -- Fall 200420 8/18/2004 The Essence of SE The essence of software engineering is to deliver high-quality software products that can meet clients’ requirements at agreed cost and schedule.

21 CSC 480 -- Fall 200421 8/18/2004 The Four P’s The four P’s in software development  People – in different roles working in a team  Product – the working software system and associated artifacts  Process – a set of activities that is performed in a certain order toward a special purpose  Project – a specific instance of building a software product


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