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Engineering 1282.01H College of Engineering Engineering Education Innovation Center 2014 Robot Scenario Introduction Rev: 20140116, MEIRobot Scenario1
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Engineering 1282.01H Goals Understand the tasks and features of the robot course Answer any questions in order to facilitate productive brainstorming Robot Scenario2Rev: 20140116, MEI
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Engineering 1282.01H General Rules Order of the completion of tasks does not matter except for the CHARGER (must be last) You may not disturb competitor’s objects Your objects may not go into the competitors area (dictated by the yellow lines) All instructor rulings are final and may be made in the spirit of the competition Rev: 20140116, MEIRobot Scenario3
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Engineering 1282.01H Scoring Task points –Required tasks –Counts for grade Object points –Bonus tasks –Used for winning/seeding Rev: 20140116, MEIRobot Scenario4
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Engineering 1282.01H The SWEET SENSOR Rev: 20140116, MEIRobot Scenario5
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Engineering 1282.01H The FACTORY Rev: 20140116, MEIRobot Scenario6
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Engineering 1282.01H The SHOP Rev: 20140116, MEIRobot Scenario7
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Engineering 1282.01H The RAMP Rev: 20140116, MEIRobot Scenario8 Only access point from the FACTORY to the SHOP
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Engineering 1282.01H WONKA RF transmission Have to mount IR beacon on DROID Tells your DROID: –Number of times to press the OVEN BUTTON –Sends kill signal after 2 minutes or on CHARGER activation Rev: 20140116, MEIRobot Scenario9
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Engineering 1282.01H The CHARGE ZONE DROID begins on the CHARGE ZONE The run begins when the red start light is illuminated Each DROID will start with the SCOOP Rev: 20140116, MEIRobot Scenario10
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Engineering 1282.01H The SCOOP Start with the SCOOP Must be within the 9”x9” footprint of the DROID when you start Cannot modify SCOOP in any way Rev: 20140116, MEIRobot Scenario11
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Engineering 1282.01H The OVEN & OVEN BUTTON The OVEN has the OVEN BUTTON on the front of it Have to press it at least once WONKA tells you how many times to press it –Object points (2, 3, or 4) Rev: 20140116, MEIRobot Scenario12
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Engineering 1282.01H The CANDY MAKER & SWITCH Flip the SWITCH on the CANDY MAKER to release the CANDY into the CHUTE Will always have to flip from right to left Rev: 20140116, MEIRobot Scenario13
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Engineering 1282.01H The CHUTE CANDY falls through the CHUTE into the DRUM in the SHOP Rev: 20140116, MEIRobot Scenario14
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Engineering 1282.01H The PIN Touch the PIN Remove the PIN completely, which allows the CANDY to fall into the DRUM Rev: 20140116, MEIRobot Scenario15
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Engineering 1282.01H The SKID Convey the SKID to the CHILLER Get some points for delivering it to the SHOP –Cannot break the plane of the bottom of the RAMP Rev: 20140116, MEIRobot Scenario16
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Engineering 1282.01H The CHILLER More points for putting the SKID completely within CHILLER No part of the SKID can break the plane of the front of the CHILLER Rev: 20140116, MEIRobot Scenario17
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Engineering 1282.01H The COUNTER Either COUNTER counts for full points Correct COUNTER for object points Rev: 20140116, MEIRobot Scenario18 Left Right
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Engineering 1282.01H The LIGHT Tells which COUNTER to put the SCOOP in Designated as if you were standing in the SHOP: –Red = Right –Blue = Left Rev: 20140116, MEIRobot Scenario19
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Engineering 1282.01H The CHARGER Press the CHARGER to stop the run Rev: 20140116, MEIRobot Scenario20
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Engineering 1282.01H Objects Penalties Penalties for: –Disturbing competitor’s objects –Own objects crossing into another DROID’s course (at the end of the run or touched by your competitor) Rev: 20140116, MEIRobot Scenario21
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Engineering 1282.01H PLAY NICE! If you damage the course, your team will pay to fix it out of your team budget. Rev: 20140116, MEIRobot Scenario22
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Engineering 1282.01H THE END!! Rev: 20140116, MEIRobot Scenario23 Have fun and good luck!!!
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