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3D Game Programming All in One By Kenneth C. Finney.

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Presentation on theme: "3D Game Programming All in One By Kenneth C. Finney."— Presentation transcript:

1 3D Game Programming All in One By Kenneth C. Finney

2 Chapter 15 Making a Vehicle Model

3 Making a Vehicle Model Torque has built-in vehicle support Many similarities with other models Mount points are defined to allow characters to mount vehicles Particle system support built-in to vehicle code

4 Making a Vehicle Model Use a sketch or concept art Multiple sketch views are helpful Use extrusion in conjunction with a shape primitive (hybrid technique)

5 Making a Vehicle Model Lab 9: Making a Vehicle Learn how the extrusion technique works Learn how to use sketches as templates in Milkshape Learn how to place and name mount nodes for vehicles Test your vehicle in Torque

6 Summary Concept art reminder Machinery modeled well with extrusion Vehicles need wheel, camera & view, and mount nodes Nodes are created with joints in Milkshape


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