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게임 프로그래밍 특론 Advanced Game Programming 한신대학교 대학원 컴퓨터정보학과 류승택 2007. Spring
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2 강의 소개 ■ 대상 : 한신대학교 대학원 컴퓨터정보학과 ■ 기간 : 2007. 3. ~ 2007. 6. ■ 시간 : 매주 수 6~8 교시 ■ 교재 김용준, IT EXPERT 3D 게임 프로그래밍, 한빛 미디어 Game Programming Gems, CHARLES RIVER MEDIA Game Programming Gems Tomas Akenine-Moller, Eric Haines, Real-time Rendering, Second Edition, AK PETERSReal-time Rendering ■ 강의노트 홈페이지 : http://bluelancer.dnip.net/lectures.htmhttp://bluelancer.dnip.net/lectures.htm
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3 Lecture Outline ■ 3D Game Programming DirectX Based 3D Programming DirectX Tutorial GPU Based 3D Programming GPU (Graphic Processor Unit) Programming ■ Game Programming Gems GPG Study GPG Study Game Programming Gems Game Programming Gems ■ Realtime Rendering www.realtimerendering.com www.realtimerendering.com Lecture note Lecture note
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4 Requirement ■ Required hardware GeForce FX 5200 or better board from Nvidia ATI’s Radeon 9600 or better board ■ Required software: MS Windows and Visual C++ (6.0 or later) GLUT (OpenGL Utility Toolkit) GLUT DirectX SDK 9.0 or OpenGL NVIDIA's Cg toolkitCg toolkit
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