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KINECT FOR WINDOWS Ken Casada Developer Evangelist, Microsoft Switzerland kcasada@microsoft.comkcasada@microsoft.com | blogblog
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KINECT FOR WINDOWS Kinect SDK for Windows & Kinect Sensors Kinect for Windows Commercial Kinect for Windows Sensor Tested and supported by Microsoft Optimized for use with computers and devices running Windows 7 or Windows Embedded Standard 7 Kinect for Windows Runtime v1.0: supported Kinect for Xbox 360 Can only be used for development purposes Optimized for use with Xbox 360 Kinect for Windows Runtime v1.0: not supported, does not function
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KINECT FOR WINDOWS KINECT SENSORS IR Projector RGB Camera (Color Sensor) IR Depth Sensor Tilt Motor Microphone Array
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KINECT FOR WINDOWS RESOLUTIONS Color 12 FPS: 1280X960 RGB 15 FPS: Raw YUV 640x480 30 FPS: 640x480 Depth 30 FPS: 80x60, 320x240, 640x480
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KINECT FOR WINDOWS DISTANCES 1.3’2.6’9.8’13.1’26.2’.4.8348 Default Mode Near Mode Feet Meters
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KINECT FOR WINDOWS DEMO
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KINECT FOR WINDOWS SKELETON DATA
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KINECT FOR WINDOWS DEMO
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KINECT FOR WINDOWS SOUND POSITION Sound Source Angle – the angle and confidence level of where audio is coming from Beam Angle – The angle used to record audio that you can set as a “directional microphone” -500+50
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KINECT FOR WINDOWS SPEECH RECOGNITION yes yes please yes yeah yep ok please out._value = "Yes"; var grammar = new Choices(); grammar.Add(“yes please"); grammar.Add(“yes"); grammar.Add(“yeah"); grammar.Add(“ok");
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KINECT FOR WINDOWS DEMO
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KINECT FOR WINDOWS GET STARTED http://kinectforwindows.org Order Kinect Hardware Download Kinect SDK
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KINECT FOR WINDOWS RESOURCES Install Kinect Explorer KinectWpfViewers Coding4Fun Toolkit Skeletal scaling
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KINECT FOR WINDOWS DEPTH DATA Returns the distance and player for every pixel Ex: 320x240 = 76,800 pixels Distance Distance in mm from Kinect ex: 2,000mm (6.56 feet) Player 1-6 players
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KINECT FOR WINDOWS MODE ModeDepth & PlayerCenter Hip JointOther 19 Joints DefaultYes NearYes No, for v1.0
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KINECT FOR WINDOWS SKELETAL JOINTS Each player with set of joints in meters Each joint has associated state Tracked, Not tracked, or Inferred Inferred - Occluded, clipped, or low confidence joints Use TransformSmoothParameters to smooth joint data to reduce jitter
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KINECT FOR WINDOWS SKELETAL TRACKING Maximum two players tracked at once Six player proposals per Kinect Each skeleton has a unique identifier - TrackingID SkeletonStream Set AppChoosesSkeletons to false Use ChooseSkeletons method to choose which skeletons to track
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KINECT FOR WINDOWS FORMULAS Distance Formula int depth = depthPoint >> DepthImageFrame.PlayerIndexBitmaskWidth; Player Formula int player = depthPoint & DepthImageFrame.PlayerIndexBitmask;
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