Download presentation
Presentation is loading. Please wait.
Published byIra Stevenson Modified over 8 years ago
1
Presented by Lewis Chen Senior Design CS491ab Winter-Spring 2009
2
Concept LEGO-themed Real-Time Strategy Game – Command a fleet of ships and attack enemy fleets in 3D. – Construct custom models for the game.
3
Background Inspired by Homeworld Game plot developed years ago. Models were already being built prior to project.
4
Objective To create a plastic construction toy-themed 3D Real-Time Strategy Game based on the Homeworld series RTS game. – Implement an orbiting camera – User input to control player’s ships. – Convey an outer space environment for the player to play in. – (Optionally) Implement special effects to make the basic game enjoyable.
5
Demonstration
6
Implementation Issues Orbiting Camera – Difficult to write from scratch. Does not move smoothly nor to correctly. – Solution: Utilized Dhpoware.com demo source code
7
Implementation Issues (cont) Model conversion – Multiple ways of converting an ldr file to an fbx file. – Given: Ldraw models are converted to.3ds format via LeoCAD and imported to Blender. Exported directly to.fbx or.x. All the meshes joined as one object, export to.3ds, imported to Carrara, exported to.fbx Export to.obj, converted by FBX converter to.fbx – Solution: Use Ldraw importer plugin for Blender to import Ldraw models directly w/o conversion, export to.obj, converted by FBX converter to.fbx
8
Implementation Issues (cont) Selection Pick ray – How to project a ray from near plane to far plane of a perspective camera view. – Solution found from tutorials and examples – Was not able to implement Selection box
9
Implementation Issues (cont) Floating Health bar – Health bar is to appear floating above a ships relative to the camera’s perspective. – Had a completely implemented health bar that would update when attacked and not attacked. Code lost when doing system restore. – Most of original implementation recovered, but does not update as originally desired.
10
Implementation Issues (cont) Particle Systems – Immediately decided to use off-the-shelf code. – Studied user manual to understand how to modify particle system parameters.
11
Implementation Issues (cont) Matrix Decomposition – Extracting the position and rotation of a ship is very important Be able to compare positions of two units and their orientation.
12
Implementation Issues (cont) Ship class – Creating a class containing ship parameters Model Allegiance (boolean) Selected (boolean) Modelworld (Matrix) Maximum Health (float) Current Health (float) Shield (float) Attack points(float) Maximum Velocity (float) Angular Velocity (float) Alive (boolean) Ship name (String) – Ships added to the game via a Generic List.
13
Implementation Issues (cont) Collision Detection – Collision detection came from tutorials. – Creating event handlers for Collision detection was difficult
14
Future Plans Abandon XNA and explore other game engines, perhaps commercial level. – It is a huge disadvantage to work on a game project alone. May end up just creating an animation series with the game plot. – I have created test animations Develop other game ideas and see where it goes. – I have gained experience from using XNA and many lessons have been learned.
15
THE END
Similar presentations
© 2024 SlidePlayer.com. Inc.
All rights reserved.