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Collaborative Virtual Environments and Transformed Social Interaction Jeremy Bailenson Department of Communication Stanford University Virtual Human Interaction Lab http://vhil.stanford.edu http://vhil.stanford.edu
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Overview VR/CVE technology Theory of Transformed Social Interaction Empirical Results Applications
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Digital Immersive Virtual Environment Technology
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Collaborative Virtual Environment (CVE)
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CVE Advantages Bandwidth Presence/Immersion 3D Visualization/Stereo Transformed Social Interaction
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Transformed Social Interaction (TSI) Actual Behavior Strategic Filter Transformed Behavior
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TSI: Implicit Twins
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Example of TSI: Implicit Twins
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TSI: Team Face
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TSI: Non-Zero-Sum Gaze Gaze is powerful: –Learning (Sherwood, 1987) –Persuasion (Morton, 1980) –Physiological Arousal (Wellens, 1987) –Shaping the structure of a conversation (Kendon, 1987; Argyle, 1988)
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TSI: Non-Zero-Sum Gaze
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TSI: Nonverbal Chameleon
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TSI: Multilateral Perspectives
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TSI Applications Distance Education Collaboration/Communication systems Training systems Sales
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WorldViz Immersive virtual reality turnkey system solutions Specialized on universities & researchers Products Vizard 2.17 software for creating real-time interactivity in 3D worlds PPT 1.2 optical precision position tracker www.worldviz.com
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Collaborators Megan Miller Andrew Orin Nicole Lundblad Julia Hu Claire Carlson Aaron Sullivan Boyko Kakaradov Hassan Adubu Stanford Graduate Students/ Post Docs Nick Yee Kayur Patel Robby Ratan Hunter Gehlbach Stanford Faculty Shanto Iyengar Cliff Nass UCSB Faculty/ Post Docs Andy Beall Jim Blascovich Jack Loomis Matthew Turk Rosanna Guadagno Thank you! Virtual Human Interaction Lab http://vhil.stanford.edu Josh Ainslie Adriean De La Mora Jon Shih Jaireh Tecarro Sam Warburg Kathryn Rickertsen Jerry Yu Stanford Undergraduates
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