Download presentation
Presentation is loading. Please wait.
Published byAugustus Edwards Modified over 9 years ago
2
Virtual Reality in Education Scott Baine
3
What is virtual reality? computer- generated environment gives a sense of being there compels user interaction each user interacts using an avatar
4
What is Second Life? most popular VR in education sector developed by Linden Lab secondlife.com secondlife.com video video
5
What Second Life Offers self-paced tutorials historical reenactments second language acquisition immersive archaeology cultural immersion
6
Potential Uses of Virtual Realities in education Have acknowledged potential More and more use Student experience positive even with avatar issues
7
Study Abroad in Second Life SL does have limitations Does not replace visit More effective preparation than on traditional American campus Most risk are eliminated
8
Getting Started in Second Life Second Life: http://static-secondlife- com.s3.amazonaws.com/downloads/Second_Life_Quickstart.pdf http://static-secondlife- com.s3.amazonaws.com/downloads/Second_Life_Quickstart.pdf SL Knowledge Base: http://community.secondlife.com/t5/English-Knowledge-Base/tkb- p/English_KB%40tkb http://community.secondlife.com/t5/English-Knowledge-Base/tkb- p/English_KB%40tkb Graham Stanley: http://www.ict4lt.org/en/Euro08PCWSL.doc http://www.ict4lt.org/en/Euro08PCWSL.doc VR and Games in Education Wiki http://wiki.jokaydia.com/?title=Main_Page http://wiki.jokaydia.com/?title=Main_Page Real World Map of Places in SL http://www.nbhorizons.com/world.htm http://www.nbhorizons.com/world.htm
9
References Baker, S.C., Wentz, R.K., & Woods, M.M. (2009). Using virtual worlds in education: Second Life as an educational tool. Teaching of Psychology, 36(1), 59-64. Feldon, D. F., & Kafai, Y. B. (2008). Mixed methods for mixed reality: Understanding users’ avatar activities in virtual worlds. Education Technology Research and Development (56), 575-593. Mathews, S. S., Andrews, L. L., & Luck, E. E. (2012). Developing a Second Life virtual field trip for university students: An action research approach. Educational Research, 54(1), 17-38. doi:10.1080/00131881.2012.658197 Murley, D. (2008). What Second Life taught me about learning. Law Library Journal, 100(4), 787-792. Peter, T. (2008, August 9). Dialing in to a new world. The Courier Mail (Brisbane).
10
References Schroeder, R. (1996). Possible worlds: The social dynamic of virtual reality technologies. Boulder: Westview Press. Shen, J. & Eder, L.B. (2009). Intentions to use virtual worlds in education. Journal of Information Systems Education, 20(2), 225-233. Sutcliffe, A., & Alrayes, A. (2012). Investigating user experience in Second Life for collaborative learning. International Journal Of Human-Computer Studies, 70(7), 508-525. doi:10.1016/j.ijhcs.2012.01.005 Wang, Y., & Braman, J. (2009). Extending the Classroom through Second Life. Journal of Information Systems Education, 20(2), 235-247. Warburton, S. (2009). Second Life in higher education: Assessing the potential for and the barriers to deploying virtual worlds in learning and teaching. British Journal of Educational Technology, 40(3), 414- 426.
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.