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 An audio professional working in the gaming industry is required to possess not only musical and audio talent, but also knowledge and experience with.

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Presentation on theme: " An audio professional working in the gaming industry is required to possess not only musical and audio talent, but also knowledge and experience with."— Presentation transcript:

1  An audio professional working in the gaming industry is required to possess not only musical and audio talent, but also knowledge and experience with typical game audio workflow.  This will ensure a good cohesion between group members and give them the confidence in producing quality compositions and SFX.  The music for a game is very important. It sets the mood for the game, and does so much more.

2 Programs used to create sound track and sound effects.  Pro Tools  Reason 3  Audacity Equipment used to create sound effects.  Various props were used to create the sound effects, for example, the motor sound you hear in the game is a cat purring. The clicking noises are cans being crushed and bent. All sound effects start from raw recordings in Pro Tools, then added to Audacity to be manipulated.

3  All of the soundtracks were composed using Reason 3. Reason is a powerful piece of music software. It is a virtual studio rack with all the tools and instruments you need to turn your ideas into music. It's a complete music system.  Synthesizers, samplers, drum machine, REX file loop player, professional mastering tools, mixer, world class effects, pattern sequencer and more.  I have also out sourced sound effects for the compositions and all of the links are provided in the references section of the powerpoint.

4  I have provided a disc with all of the compositions including the tracks that did not make it into the game.  Included are also all of the sound effects that did not make the final cut and all original compositions composed with Reason 3.  If you would like to open the Reason file you must have the suitable software to do so. Any computer in the music labs should open these files.  The Pro Tools files will also need to be opened in the music labs for further analysis if desired.  All compositions and sound effects are presented in either mp3 format or wave files.  Alternatively if you follow the link provided below, you can view the full archives here.  http://code.google.com/p/it-project/ http://code.google.com/p/it-project/

5 http://avanimation.avsupport.com/Sound.htm http://www.stonewashed.net/transportation-sounds.html http://www.partnersinrhyme.com/soundfx/airplane_sounds/ airplane_fb747_wav.shtml http://www.partnersinrhyme.com/soundfx/airplane_sounds/ airplane_fb747_wav.shtml http://soundbible.com/576-Barrel-Exploding.html http://www.ilovewavs.com/Effects/Birds/Birds.htm http://www.stonewashed.net/animal.html http://www.fws.gov/video/sound.htm http://www.animalpicturesarchive.com/animal/SOUND/ http://www.1920-30.com/aviation/ http://www.moviesoundclips.net/sound.php?id=71 http://www.gamesindustry.biz/jobs/spil-games/the- netherlands/uk-and-europe/game-development-studio- manager-id39544 http://www.gamesindustry.biz/jobs/spil-games/the- netherlands/uk-and-europe/game-development-studio- manager-id39544

6  http://au.gamespot.com/features/6092391/index.html http://au.gamespot.com/features/6092391/index.html  http://www.gamespot.com/gamespot/features/video/vg_music / http://www.gamespot.com/gamespot/features/video/vg_music /  http://en.wikipedia.org/wiki/Video_game_music http://en.wikipedia.org/wiki/Video_game_music  http://www.vgmusic.com/vgpaper.shtml http://www.vgmusic.com/vgpaper.shtml  http://library.thinkquest.org/15413/history/music-history.htm http://library.thinkquest.org/15413/history/music-history.htm  http://www.amazon.com/Music-Game-Book-History- Century/dp/2843238277 http://www.amazon.com/Music-Game-Book-History- Century/dp/2843238277  http://www.mirsoft.info/music.php http://www.mirsoft.info/music.php  http://arstechnica.com/gaming/news/2009/03/ne-music-game- feature.ars http://arstechnica.com/gaming/news/2009/03/ne-music-game- feature.ars  http://www.mariogame.info/ http://www.mariogame.info/  http://www.funtrivia.com/playquiz/quiz81566958f18.html http://www.funtrivia.com/playquiz/quiz81566958f18.html  http://screwattack.com/node/27852 http://screwattack.com/node/27852

7  http://www.clickz.com/3623306 http://www.clickz.com/3623306  http://www.gamasutra.com/php- bin/news_index.php?story=9610 http://www.gamasutra.com/php- bin/news_index.php?story=9610  http://www.grabstats.com/statcategorymain.asp? StatCatID=14 http://www.grabstats.com/statcategorymain.asp? StatCatID=14  http://www.gamasutra.com/php- bin/news_index.php?story=18583 http://www.gamasutra.com/php- bin/news_index.php?story=18583  http://www.dmwmedia.com/news/2009/03/10/ report%3A-online-gaming-grows-consoles%2C- declines-pc http://www.dmwmedia.com/news/2009/03/10/ report%3A-online-gaming-grows-consoles%2C- declines-pc  http://www.edge-online.com/news/analyst- casual-gaming-top-1-billion-2013 http://www.edge-online.com/news/analyst- casual-gaming-top-1-billion-2013


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