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ATEC 4371.001 Procedural Animation Introduction to Procedural Methods in 3D Computer Animation Dr. Midori Kitagawa
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In class Pay attention Take notes Learn Be ready for a pop quiz
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Week 6: Modeling Assignment 4 review – The earth’s tilt Assignment 6 review Basic modeling methods Assignment 12
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Basic Modeling Methods Lofting Extrusion Sweeping Surface of evolution Boolean operations
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Lofting Originated in boat design 2D cross-sections placed in 3D space are connected by side faces to form a 3D shape.
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Extrusion Also called projection A copy of a 2D profile is made and translated and then the original and copied profiles are connected by side faces to form a 3D shape.
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Sweeping 2D cross-section is swept along a 3D path to create a 3D shape.
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Surface of revolution 2D profile is rotated around an axis to create a 3D shape.
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Boolean operations Boolean operation -- union (or, “u”), intersection (and, “n”), or difference (not, “-”) -- is applied to a pair of objects. A u B A n B B - AA - B
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Boolean operations Cookie SOP in Houdini Can produce a complicated object with a repeated used of operations. Prone to computational errors.
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Assignment 12 Create 3D models of three different kinds of sea shells. At least one should be a univalve (a single coiled shell), the other(s) a bivalve. Color each model with at least two colors using Group SOPs. Make them as realistic as you can.
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