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Published byOscar Norman Modified over 9 years ago
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Modeling Geographic Dispersion in an Urban Area ©2001 Nathan B. Forrester and Matthew S. Forrester
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Background The Megapolis Project examined urban development patterns in Paris during 1990- 1991 The Megapolis model showed why a “multi-cellular” settlement pattern or distributed development poles make an urban area dysfunctional
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Overview The Megapolis model simplifies and extends Urban Dynamics (Jay Forrester, 1969) Retained Concepts: –Jobs, Population, Business and Residential Structures –Attractiveness Principle New Concepts: –Geographical disaggregation –Commuting –Variable construction density
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Structure –Large area divided into a grid of 49 squares –Key Stocks in each area: Jobs Residents Business and Residential Structures –Visibility of Jobs and Workers depends on commute time between areas –Jobs, Residents, and Businesses change depending on visibility, occupancy, and density
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Scenarios to Follow Initial conditions for Jobs, Residents, and Structures: –Balanced on average for the city –Spread evenly over the entire area Sequence of structural additions –Each scenario adds a new feedback concept to the model
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49 Stocks 49 x 49 = 2401 Flows each for Jobs and Residents Basic Structural Unit
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Generic Urban Grid
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Scenario 1: Internal Movement due to Job/Worker Visibility –Activate internal movement of residents and jobs between areas in response to visibility of jobs and workers –Not yet activated: Net Migration in/out of city Construction Occupancy effects on movement Density effects on movement
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Implosion –Limited commute tolerance makes jobs/residents on opposite sides of the city invisible to each other –High visibility of jobs and workers makes the center more attractive than the periphery –Residents and businesses implode toward the city center –Implosion ceases when most residents and jobs are all within an easy commute of each
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People move to areas with higher job visibility
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400k 0 JobsResidents Scenario 1: Movement
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Residents & Business
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Scenario 2: Net In/Out Migration Structural Addition: –Positive feedback loop attracts people to the city due to high job visibility, further increasing visibility Behavioral change: –Exponential growth in total population proceeds in parallel with implosion to the city center
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Attractiveness drives migration into and out of the city
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1.2M 0 JobsResidents Scenario 2: Migration
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Scenario 3: Occupancy Limits Structural Addition: –Occupancy rates of residential and business structures impact attractiveness of an area Behavioral change: –Implosion stops abruptly as structures in the center become crowded and vacant structures on the periphery become attractive. –Total population declines
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People move in response to differential occupancy rates
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400k 0 JobsResidents Scenario 3: Occupancy
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Scenario 4: Construction Structural Addition: –Occupancy rates drives Net Construction of residential and business Structures Behavioral change: –Implosion implosion and exponential growth dominate again as occupancy constraints relax –Total population grows more slowly due to construction lags
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Occupancy drives construction
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600k 0 JobsResidents Scenario 4: Construction
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Scenario 5: Density Limits Structural Addition: –Density influences the attractiveness of an area Behavioral change: –Implosion and growth continue until the urban core becomes sufficiently crowded to constrain business or residential growth –Urban profile becomes flatter
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Density retards growth
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400k 0 JobsResidents Scenario 5: Density
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Scenario 6: Differential Density Structural Addition: –Businesses tolerate (or prefer) high density –Residents prefer living in low-density area Behavioral change: –Businesses crowd to the center –Residents spread out in a ring around the center –The city supports more people with lower unemployment
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400k 0 JobsResidents Scenario 6: Differential Density
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Residents
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Scenario 6: Differential Density Business
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Policy Experiment 1: Improved Transit Parameter Change: –Time to travel a given distance drops Behavioral change: –The urban area expands horizontally –Population rises –In equilibrium, city is bigger, not better
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Experiment 1: Transit Population v. Time: -Base -Transit
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Population Profile: -Base -Transit Experiment 1: Transit
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Attractiveness Profile: -Base -Transit
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Policy Experiment 2: Central Zoning Constraints Parameter Change: –Zoning restricts permissible density of business construction density in core Behavioral change: –Businesses move out of the center –Most residents move further from the center –Some residents move back to urban core –Total unemployment rises
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Experiment 2: Zoning Unemployment v. Time: -Base -Transit
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400k 0 JobsResidents Experiment 2: Zoning
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Megapolis Simulator The Megapolis model is packaged in as a custom Venapp Interface was written using an automatic code generator developed in Microsoft Excel Order a copy on the sign-up sheet
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Megapolis Simulator Dashboard
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Venapp Code Generator
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