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Da DaVinci Coke PART1 Or, Adult Fizzix MidTerm Exam Review 2014 PART1 Chapters 1-7 PART1 Or, Adult Fizzix MidTerm Exam Review 2014 PART1 Chapters 1-7
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General List of Stuff: Basic Crap (Ch 1) –Metrix –Sci Method 1-D Motion (Ch 2) –The FAB FIVE –Graffing Motion Basic Crap (Ch 1) –Metrix –Sci Method 1-D Motion (Ch 2) –The FAB FIVE –Graffing Motion
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Ch1 Specifics Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Linear Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Linear
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Ch1 Specifics Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Parabolic Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Parabolic
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Ch1 Specifics Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Hyperbolic Measurements –SI (MKS) System –Scientific Notation –Graphing Relationships Hyperbolic
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Ch2 Specifics Displacement v. Distance –Displacement=CHANGE in position Velocity v. Speed Displacement v. Distance –Displacement=CHANGE in position Velocity v. Speed
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Ch2 Specifics Acceleration
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Ch2 Specifics Free Fall
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General List of Stuff: 2-D Motion (Ch3) –Projectile Stuff –TWO individual Probs H & V –Vectors vs Scalars 2-D Motion (Ch3) –Projectile Stuff –TWO individual Probs H & V –Vectors vs Scalars
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Ch3 Specifics Scalar v. Vector Scalar has ONLY size (magnitude if you like big fancy woids…) –Distance = 5 m –Mass = 100 kg –Speed = 60 MPH Scalar v. Vector Scalar has ONLY size (magnitude if you like big fancy woids…) –Distance = 5 m –Mass = 100 kg –Speed = 60 MPH
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Ch3 Specifics Scalar v. Vector Vector has BOTH size and DIRECTION –Displacement = 5 m North –Weight = 1000 N Downward –Velocity = 60 MPH South Scalar v. Vector Vector has BOTH size and DIRECTION –Displacement = 5 m North –Weight = 1000 N Downward –Velocity = 60 MPH South
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Ch3 Specifics Vector Addition –Add graphically / algebraically Head-to-Tail –Boy Scout hike 3km North, then 4 km East Find d and d Vector Addition –Add graphically / algebraically Head-to-Tail –Boy Scout hike 3km North, then 4 km East Find d and d 3 km 4 km 5 km d=7 km & d = 5 km 53 o E of N
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Ch3 Specifics Vector Addition with non-right triangles –Use LOC Vector Addition with non-right triangles –Use LOC 3 km 4 km >5 km
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Ch3 Specifics Projectiles & Relative Motion –Range Equation Projectiles & Relative Motion –Range Equation
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Ch3 Specifics Projectiles & Relative Motion –Relative Motion Projectiles & Relative Motion –Relative Motion
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General List of Stuff: Newton’s Laws – Ch4 –1. I –2. Biggee –3. F = -F Friction & motion caused by F Newton’s Laws – Ch4 –1. I –2. Biggee –3. F = -F Friction & motion caused by F
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Ch4 Specifics Force –Push or pull –Measured in Newtons Force –Push or pull –Measured in Newtons
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Ch4 Specifics Free Body Diagrams –Sketch with all forces acting on body Free Body Diagrams –Sketch with all forces acting on body
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Ch4 Specifics Weight of an object –Since F=ma, F g =mg –F g is WEIGHT Normal Force –Force perpendicular to surface –Force surface “fights back” with due to NL3 Weight of an object –Since F=ma, F g =mg –F g is WEIGHT Normal Force –Force perpendicular to surface –Force surface “fights back” with due to NL3
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Ch4 Specifics Friction –Force that resists motion when two surfaces are in contact moving relative to each other. Friction –Force that resists motion when two surfaces are in contact moving relative to each other.
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Ch4 Specifics Friction –Kinetic Friction is friction while IN MOTION –Static friction is friction while NOT IN MOTION Friction –Kinetic Friction is friction while IN MOTION –Static friction is friction while NOT IN MOTION
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MAX s
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General List of Stuff: Rotation & Gravitation Ch5 –Kepler’s Laws Rotation & Gravitation Ch5 –Kepler’s Laws
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General List of Stuff: Rotation & Gravitation
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Ch5 Specifics Circular Motion & Gravitation –Radian : Angle subtending an arc of length r. –2 radians = 360 o Circular Motion & Gravitation –Radian : Angle subtending an arc of length r. –2 radians = 360 o
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Ch5 Specifics Circular Motion & Gravitation –Angular velocity: Circular Motion & Gravitation –Angular velocity:
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Ch5 Specifics Circular Motion & Gravitation –Angular acceleration: Circular Motion & Gravitation –Angular acceleration:
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Ch5 Specifics Circular Motion & Gravitation –Linear to angular equations Circular Motion & Gravitation –Linear to angular equations
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Ch5 Specifics Circular Motion & Gravitation –Linear to angular equations Circular Motion & Gravitation –Linear to angular equations
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Ch5 Specifics Circular Motion & Gravitation –Centripetal Acceleration Circular Motion & Gravitation –Centripetal Acceleration
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Ch5 Specifics Circular Motion & Gravitation –Centripetal Force Circular Motion & Gravitation –Centripetal Force
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Ch5 Specifics Kepler v. Newton –Kepler’s 3 rd Law Kepler v. Newton –Kepler’s 3 rd Law Orbital Period Orbital Radius
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Ch5 Specifics Kepler v. Newton –Newton’s 4 th Law Kepler v. Newton –Newton’s 4 th Law
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General List of Stuff: Work & Energy Ch6
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General List of Stuff: Work & Energy –Springs & Pendulae –Power Work & Energy –Springs & Pendulae –Power
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Ch6 Specifics Work –F and d MUST be in same direction Work –F and d MUST be in same direction
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Ch6 Specifics Work & Energy –Essentially the same thing Work CAUSES a CHANGE in E Both are SCALARS Work & Energy –Essentially the same thing Work CAUSES a CHANGE in E Both are SCALARS
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Ch6 Specifics Work Energy Theorem –Work & Energy must be CONSERVED within a closed system Work Energy Theorem –Work & Energy must be CONSERVED within a closed system
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General List of Stuff: Momentum (Ch7) –Impulse = P –Conservation of P is Consequence of NL3 Momentum (Ch7) –Impulse = P –Conservation of P is Consequence of NL3 Impulse Change in P
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Ch7 Specifics Momentum –Product of mass and velocity –Is a vector Momentum –Product of mass and velocity –Is a vector
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Ch7 Specifics Momentum is Conserved –Immediately before and immediately after collisions. Momentum is Conserved –Immediately before and immediately after collisions.
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Ch7 Specifics Two types of collisions –Elastic: BOTH P and KE are conserved General hint: Start and end with same number of unhampered objects –Inelastic: ONLY P is conserved General Hint: Start with 2 objects end with 1. Two types of collisions –Elastic: BOTH P and KE are conserved General hint: Start and end with same number of unhampered objects –Inelastic: ONLY P is conserved General Hint: Start with 2 objects end with 1.
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General List of Stuff:
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Thus Endeth The Lessoneth #1
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