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Published byClifford Mills Modified over 8 years ago
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Jerome McDonough University of Illinois at Urbana-Champaign jmcdonou@illinois.edu
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Preserving Virtual Worlds Multiyear initiative investigating the preservation of computer games & interactive fiction Goal: To help develop mechanisms and methods for preserving digital games and interactive fiction Methods: Case studies of individual games, experimental testing Partners Graduate School of Library & Information Science University of Illinois Maryland Institute for Technology in the Humanities University of Maryland College of Computing & Information Sciences Rochester Institute of Technology Stanford University Libraries Stanford University
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You are in a maze of twisty little passages, all alike. Preserving Virtual Worlds
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Game Preservation Problems Complexity & Boundaries Versioning Meaning & Context
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Game Preservation: A Data Model Archival Information Package – Open Archival Information System Reference Model
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Game Preservation: A Data Model
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Adventure Manifestation Adventure Item Adventure Expression Adventure Work Adventure Sub-Item Data File Adventure Sub-Item FORTRAN IV File <rdf:Description rdf:about=”URI for Work Aggregation"> <ore:aggregates rdf:resource=“URI for Expression Aggregation /> …
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Game Preservation: A Data Model Adventure Work Adventure Sub-Item FORTRAN IV File xlink:arcrole="pvw:has_context_information" Adventure Family Tree Website Work DEC System 10 FORTRAN Language Manual Expression
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A few remaining problems
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A few possible solutions Collaboration Among libraries, archives and museums on: ○ On data storage ○ On identification of representation information Between LAMs and the gaming community on: ○ Selection and acquisition of context information ○ Intellectual description
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Thanks! Questions?
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