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Discrete Approach to Curve and Surface Evolution
Longin Jan Latecki Dept. of Computer and Information Science Temple University Philadelphia
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Discrete Curve Evolution P=P0,
Discrete Curve Evolution P=P0, ..., Pm Pi+1 is obtained from Pi by deleting the vertices of Pi that have minimal relevance measure K(v, Pi) = K(u,v,w) = |d(u,v)+d(v,w)-d(u,w)| v v w w u u
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Discrete Curve Evolution: Preservation of position, no blurring
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Discrete Curve Evolution: robustness with respect to noise
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Discrete Curve Evolution: extraction of linear segments
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Parts of Visual Form (Siddiqi, Tresness, and Kimia 1996) = maximal convex arcs
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Discete Cureve Evolution is used in shape similarity retrieval in image databases
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Shape similarity measure based on correspondence of visual parts
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A video sequence is mapped to a trajectory in a high dimensional space, e.g. by mapping each frame to a feature vector in R37 Discrete curve evolution allows us to determine key frames
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Trajectory Simplification
2379 vertices 20 vertices
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Mr. Bean
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The 10 most relevant frames in Mr. Bean www.videokeyframes.de
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Detection of unpredictable events in videos: Mov3.mpg
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Alarm threshold = avg rel + 0.1*max. rel
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Detection of unpredictable events in videos: seciurity1.mpg
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Two most unpredictable frames extracted from Mov3.mpg
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Alarm threshold = avg rel + 0.1*max. rel
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Two most unpredictable frames extracted from security1.mpg
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Discrete Surface Evolution: repeated removal of least relevant vertices
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(Lyche and Morken in late 80s): Surface patch f:R2 -> R is represented with radial base splines S given a set of knots T: ||f – G(T)(f)|| = min{||f - g||: g in S} Surface evolution by knot removal Relevance measure of the knot: r(t) = ||f – G(T – {t})(f)||
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