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The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #5.

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Presentation on theme: "The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #5."— Presentation transcript:

1 The Information School of the University of Washington Information System Design Info-440 Autumn 2002 Session #5

2 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 2 Agenda Reminders & upcoming Last time Exercise: Using trade-offs (important) Personas Break Scenarios Next time

3 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 3 Admin Assignment #1 –Will return on Wednesday Assignment #2 –Any questions? –Does everyone have a team? –If you want feedback, please task to David or Lydia Interactive design project –Have you started to think about it? –Any questions? Quiz on Wednesday

4 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 4 Last time Getting workplace data –Interviewing principles Card sorting –How does it compare with affinity diagrams? Using comics to tell stories –Simplifies communication of complex data Representing trade-offs –Design options/features always have upsides and downsides

5 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 5 Process: Where we are now? Week 1: Introduction Week 2: Requirements Analysis, Part I –How to discover requirements & organize facts? Week 3: Requirements Analysis, Part II –How to represent users and envision new work? Conceptual design Interaction design Prototyping Evaluation Information design Process, project management The literature, personalities, and history

6 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 6 Methods (so far) Requirements analysis –Affinity diagramming –Card sorting –Comics for summarizing workplace data –Conceptual models (intro only) –Contextual inquiry, concentrating on interviewing –Design-space analysis (intro this week) –Focus groups –Inspecting objects (Norman’s vocabulary) –Personas (this week) –Scenarios (this week) –Task analysis (this week) –Trade-offs: Representation technique

7 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 7 Recall: In this restaurant, you need a key to use the restroom Solution options A restaurant decides to lock restroom door – a blocking constraint Visibility of key is fairly weak (and designed to be weak) Solutions to this problem exhibit trade-offs… The problem: How to make restroom accessible to customers and not accessible to non- customers?

8 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 8 Situation/feature/ Issue 1. Key required 2. Put sign on restroom door 3. Ask front-desk for keys/buzz people in 4. Put sign in menu Possible Pros(+) or Cons(-) of feature + Non-customers will be blocked - Customers will be blocked -Customers have to find key + Customers will have better chance of finding key -Non-customers might seek out key in restaurant + Non-customers are not likely to go to front desk -Takes time from staff at front desk + Many customers will see message + Non-customers will not see message - Some customers will go to restroom before opening menu

9 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 9 Quick Exercise: Tabs vs. Sections: Which is better? Tabs only Sections (& tabs)

10 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 10 Design choice 1. Tabs only 2. Sections only 3. Tabs and sections (hybrid) Possible Pros(+) or Cons(-) + xxx - xxx + xxx -Xxx + xxx -xxx

11 The Information School of the University of Washington Personas

12 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 12 Personas You work on a Home Page Builder website and there are a large number of different kinds of users: teens, business people, college students, retired people, etc. Question: –How do you design a site for all of them?

13 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 13 Personas Answer –You don’t. Design the site for two users instead. A little paradoxical Consider the metaphor: –You don’t sew an average suit because it will not fit anyone

14 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 14 Example: Heather (part I) Female, no specific ethnicity, single, 26 year old grad student From Lincoln, Nebraska; now lives in Berkeley, Ca, grad dorms 2 brothers – both play football at U of Nebraska Family is middle class and well-educated, she’s a starving grad student Goes to Berkeley for Marine Biology, full scholarship, works in the lab Took time off between to work for non-profit (Greenpeace) Interests: marine biology, oceans in general, wildlife,… Advanced web user and builder

15 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 15 Example: Heather (part II) Brand new laptop (gift from family for grad school) Uses computer from dorm room, coffee shops, library, lab Uses computer for homework, writing her journal, maintaining her site Dorm room connection (T1?) Main goal: Stay connected with her friends & family -- an avenue of personal expression Comes to Tripod, because it’s free and has more advanced tools She has two sites and two usernames: one is her personal site, and the other is her thesis site Uses our most advanced tools (FileManager, FreeForm, Gear, etc.)

16 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 16 Persona Guidelines Be specific –Details can be very helpful when debating features Hypothetical –Personas don’t have to be ‘real’ people –Make them up to include important attributes of your target users Give personas a name –Avoid using the word ‘user’ in conversations about design

17 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 17 Exercise Break into groups of three or four Create a persona for the Catalyst portfolio tool Spend 10 min

18 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 18 Reading about personas For more on personas read, Copper, A. (1999). The inmates are running the asylum. Indianapolis, IN: SAMS. An article on why you should select only two or three personas (not 10 or 15) –Perfetti. C. Personas: Matching a Design to the Users' Goals. Retrieved, October 14, from http://www.uie.com/Articles/Personas.htm

19 The Information School of the University of Washington Scenarios

20 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 20 Intro Personas focus on the people whereas scenarios focus on the situation Scenarios –Tell a story of stakeholders, activities and artifacts –The stories are often fictional BUT may be based on real data –Use personas within the story

21 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 21 Example scenario Defense Advanced Research Projects Agency (DARPA) See: http://www.darpa.mil/iao/EELD.htm

22 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 22 What do you see in this scenario? Organizations Stakeholders Activities Relationships Artifacts

23 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 23 Different kinds of scenarios* Daily use scenarios –Using the web to check stocks, issue trades, etc. Necessary use scenarios –Key work that users must carry out Edge case scenarios –Special cases and activities that occur infrequently * After Copper, Chapter 11.

24 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 24 Different kinds of scenarios* Problem scenarios –Current practices, activities, stakeholders, artifacts… Design scenarios –Invent new practices, … –Envision the future * After Rosson, M. B. & Carroll, J. M. (2002). Usability Engineering: Scenario-based Development of Human-Computer Interaction. New York: Morgan Kaufmann Publishers

25 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 25 Hi. I’m a day trader. I work out my home office. I try to keep life SIMPLE… I LOVE QCharts… I follow ONE stock everyday… I record transactions in my notebook… I retype them into a spreadsheet for my tax accountant If I need news, which is rare, I select this bookmark… http://finance.yahoo.com/q?s=ge&d=v1 When something BIG happens I watch… During slow times, I’ll tinker with websites on computer TWO Surprise! He follows ONE stock… Problem/daily use scenario

26 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 26 Design mini-process You would like to design a better Catalyst message board What would a process for this problem look like?

27 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 27 Design mini-process Phase: Requirements Analysis 1.Collect and organize data on usage (5 days) 1.Interview stakeholders 2.Study artifacts, use of space, activities 3.Affinity diagram 2.Invent two personas (1 day) 3.Invent three problem scenarios (1 days) 4.Invent three design scenarios (2 days) 5.Based on design scenarios, identify new or changed features and represent trade-offs (2 days) Phase: Conceptual design…

28 The Information School of the University of Washington Copyright David Hendry (INFO-440 session 5 - 10/14/2002) 28 Next time Investigate user goals & tasks Two readings (not on quiz #1) –Cooper, A. (1999). Chapter 11: Designing for people (pp. 179-201). –Lewis, C. and Rieman, J. (1994). Chapter 2: Getting to Know Users and Their Tasks. Reminder: –Quiz #1 (Wednesday, 16 Oct)


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