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Review for Final Exam Chapters 1–14,16,17-19 Bjarne Stroustrup www.stroustrup.com/Programming
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2 The Aims Teach/learn Teach/learn Fundamental programming concepts Fundamental programming concepts Key useful techniques Key useful techniques Basic Standard C++ facilities Basic Standard C++ facilities After the course, you’ll be able to After the course, you’ll be able to Write small colloquial C++ programs Write small colloquial C++ programs Read much larger programs Read much larger programs Learn the basics of many other languages by yourself Learn the basics of many other languages by yourself Proceed with an “advanced” C++ programming course Proceed with an “advanced” C++ programming course After the course, you will not (yet) be After the course, you will not (yet) be An expert programmer An expert programmer A C++ language expert A C++ language expert An expert user of advanced libraries An expert user of advanced libraries Stroustrup/Programming
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Chapter 1-2 Summary Why C++? Why programming? Where is C++ used? Hello World Computation & Linking What is programming? #include "../../std_lib_facilities.h“ //header int main() // where a C++ programs start { cout << "Hello, world\n";// output keep_window_open();// wait return 0;// return success }
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Chapter 3 Summary Builtin types: int, double, bool, char Library types: string, complex Input and Output Operators-- “overloading” Variable names in C++ Simple computations Types and literals Declaration & initialization Type safety Programming philosophy // read name and age: int main() { cout << "please enter your first name and age\n"; string first_name; // string variable int age;// integer variable cin >> first_name >> age; // read cout << "Hello, " << first_name << " age " << age << '\n'; }
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Chapter 4 Summary Expressing computations Correctly, simply, efficiently Using abstractions Organizing data, vector Language features Expressions (new operators) Statements Control flow Functions Algorithms // Eliminate the duplicate words; copying unique words vector words; vector words; string s; while (cin>>s && s!= "quit") words.push_back(s); sort(words.begin(), words.end()); vector<string>w2; if (0<words.size()) { w2.push_back(words[0]); for (int i=1; i<words.size(); ++i) if(words[i-1]!=words[i]) w2.push_back(words[i]); w2.push_back(words[i]); } cout<< "found " << words.size()-w2.size() << " duplicates\n"; for (int i=0; i<w2.size(); ++i) cout << w2[i] << "\n";
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Chapter 5 Summary Errors (“bugs”) are unavoidable in programming Sources of errors? Kinds of errors? Minimize errors Code and data organization Debugging Testing Do error checking and produce reasonable messages Input data Function arguments Pre/post conditions Exceptions– error() int main() try { // … } catch (out_of_range&) { cerr << "oops – some vector \ index out of \ range\n"; } catch (…) { cerr << "oops – some " "exception\n"; }
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Chapter 6 Summary Program a simple desk calculator Process of repeatedly analyzing, designing, and implementing Strategy: start small and continually improve the code Use pseudo coding Leverage prior work Expression Grammar Functions for parsing Token type Program organization: Who calls who? Importance of feedback double primary()// Num or ‘(‘ Expr ‘)’ double primary()// Num or ‘(‘ Expr ‘)’{ Token t = get_token(); switch (t.kind) { case '(': // handle ‘(’expression ‘)’ {double d = expression(); t = get_token(); if (t.kind != ')') error("')' \ expected"); return d; } case '8': // ‘8’ represents number “kind” return t.value; // return value default: error("primary expected"); }}
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Chapter 7 Summary Token type definition Data members Constructors Token_stream type definition Function members Streams concept “Grow” functionality: eg. prompts, and error recovery Eliminate “magic” constants class Token_stream { bool full; // is there a Token in the buffer? Token buffer; // here is where we keep a Token public: Token get();// get a Token void putback(Token); // put back a Token Token_stream() :full(false), buffer(0) { } // the buffer starts empty }; void Token_stream::putback(Token t) { if (full) error("putback() into a full buffer"); buffer=t;full=true;}
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Chapter 8 Summary Declarations and definitions Declarations and definitions Headers and the preprocessor Headers and the preprocessor Scope Scope Functions Functions Call by value, reference, and const reference Call by value, reference, and const reference Namespaces & “using” statements Namespaces & “using” statements namespace Jack {// in Jack’s header file class Glob{ /*…*/ }; class Widget{ /*…*/ }; } #include "jack.h";// this is in your code #include "jill.h"; // so is this void my_func(Jack::Widget p) {// OK, Jack’s Widget class will not // clash with a different Widget // … } // no r, i, or v here class My_vector { vector v;// v is in class scope public: int largest() // largest is in class scope { int r = 0; // r is local for (int i = 0; i<v.size(); ++i) // i is in statement scope r = max(r,abs(v[i])); // no i here return r; } // no r here }; // no v here
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Chapter 9 Summary User defined types class and struct private and public members Interface const members constructors/destructor operator overloading Helper functions Enumerations enum Date type // simple Date (use Month type) class Date { public: enum Month { jan=1, feb, mar, apr, may, jun, jul, aug, sep, oct, nov, dec }; Date(int y, Month m, int d); // check for valid date and initialize // … private: int y;// year Month m; int d;// day }; Date my_birthday(1950, 30, Date::dec);// error: 2 nd argument not a Month
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Chapter 10 Summary Devices, device drivers, libraries, our code The stream model, type safety, buffering operators > File types Opening for input/output Error handling—check stream state Code logically separate actions as individual functions Code logically separate actions as individual functions Parameterize functions Overloading >> for Date type struct Reading {// a temperature reading int hour;// hour after midnight [0:23] double temperature;// in Fahrenheit // Define a Reading that could handle both Fahrenheit and Celsius? Reading(int h, double t) :hour(h), temperature(t) { } }; string name; cin >> name; ifstream ist(name.c_str()); vector temps;// vector of readings int hour; double temperature; while (ist >> hour >> temperature) {// read if (hour < 0 || 23 <hour) error("hour out \ of range"); temps.push_back( Reading(hour,temperature) ); // store }
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Chapter 11 Summary Kinds of I/O—streams and graphics Formatted output— manipulators for int and double File open modes Text vs binary files Positioning in a filestream stringstreams Line and char input/output Character classification functions double str_to_double(string s) // if possible, convert characters in s to floating-point value { istringstream is(s);// make a stream double d; is >> d; if (!is) error("double format error"); return d; } double d1 = str_to_double("12.4"); // testing double d2 = str_to_double("1.34e-3"); double d3 = str_to_double("twelve point three");// will call error()
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Chapter 12 Summary Why Graphics/GUI? Why Graphics/GUI? WYSIWYG WYSIWYG Display model Display model Create a Window Create Shapes Attach objects Draw 2D Graphics/GUI library FLTK Layered architecture Interface classes int main() { using namespace Graph_lib; // use graph library Point tl(100,200);// a point (obviously) Simple_window win(tl,600,400,"Canvas"); Polygon poly;// make a polygon shape poly.add(Point(300,200));// add three points poly.add(Point(350,100));poly.add(Point(400,200)); poly.set_color(Color::red); // make it red win.attach(poly); // connect poly to the window win.wait_for_button(); // give up control } Window Simple_window Shape LinesPolygon Rectangle Text Point Color Line_style Line …
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Chapter 13 Summary Code organization Implementation of Point, Line,Color, Line_style, Polylines, Text Object oriented programming Simple_window win20(pt,600,400,"16*16 color \ matrix"); Vector_ref vr; // use like vector // but imagine that it holds references to objects for (int i = 0; i<16; ++i) { // i is the horizontal // coordinate for (int j = 0; j<16; ++j) {// j is the vertical // coordinate vr.push_back(new Rectangle( Point(i*20,j*20),20,20)); vr.push_back(new Rectangle( Point(i*20,j*20),20,20)); vr[vr.size()-1].set_fill_color(i*16+j); vr[vr.size()-1].set_fill_color(i*16+j); win20.attach(vr[vr.size()-1]); win20.attach(vr[vr.size()-1]);} // Graphing interface: struct Point { … }; … // window interface: class Window {…}; … FLTK headers Graph code Window code FLTK code chapter12.cp p: Window. h: Window.c pp: #include "Graph.h" #include "Window.h" int main() { … } Graph.cpp : Graph. h: struct Point { … }; // GUI interface: struct In_box { … }; … GUI code GUI.cp p:
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Chapter 14: Key Design Principles for Programming a Class Library 1. 1. Implement types used in the application domain 2. 2. Derived classes inherit from a few key abstractions 3. 3. Provide a minimum number of operations, access functions 4. 4. Use a consistent, regular style, appropriate naming 5. 5. Expose the interface only— encapsulation 6. 6. Virtual functions—dynamic dispatching void Shape::draw() const // The real heart of class Shape // called by Window (only) { Fl_Color oldc = fl_color();// save old color // there is no good portable way of retrieving // the current style (sigh!) fl_color(line_color.as_int()); // set color and // style fl_line_style(ls.style(),ls.width()); draw_lines();// call the appropriate // draw_lines() // a “virtual call” // here is what is specific for a // “derived class” is done fl_color(oldc);// reset color to previous fl_line_style(0);// (re)set style to default }
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Chapter 16 Summary Graphical I/O Layered architecture Control inversion Callbacks Wait loops Event oriented actions Buttons Input/output boxes Button start_button(Point(20,20), 100, 20, "START", cb_start); … static void cb_start(Address, Address addr) { reference_to (addr).start(); } void start(void) { start_pushed = true; } …. void wait_for_start(void){ while (!start_pushed) Fl::wait(); start_pushed = false; Fl::redraw(); } …. Window win (Point(10,10), “My Window"); …. win.wait_for_start();
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Chapter 17 Summary Build vector type Pointer type new operator to allocate objects on the free store (heap) Why use free store? Run-time memory organization Array indexing Memory leaks Void* Pointers vs references class vector { int sz;// the size double* elem;// a pointer to the elements public: vector(int s) :sz(s), elem(new double[s]) { } // constructor ~vector() // destructor: releases memory { delete[ ] elem; } double get(int n) { return elem[n]; } // access: read void set(int n, double v) { elem[n]=v; } // access: write int size() const { return sz; } // the current size }; vector v(10); for (int i=0; i<v.size(); ++i) { v.set(i,i); cout << v.get(i) << ' '; }
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Chapter 18 Summary Vector copy constructor Vector copy assignment Shallow and deep copy Arrays—avoid if possible Overloading [ ] class vector { int sz;// the size double* elem;// pointer to elements public: vector(int s) :sz(s), elem(new double[s]) { } // constructor // … double& operator[ ](int n) { return elem[n]; } // access: return reference }; vector v(10); for (int i=0; i<v.size(); ++i) {// works and // looks right! v[i] = i;// v[i] returns a // reference to the i th element cout << v[i]; }
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Chapter 19 Summary Changing vector size Representation changed to include free space Added reserve(int n), resize(int n), push_back(double d) The this pointer Optimized copy assignment Templates Range checking Exception handling // an almost real vector of Ts: template class vector { // “for all types T” int sz;// the size T* elem;// a pointer to the elements int space;// size+free_space public: vector() : sz(0), elem(0), space(0); // default constructor explicit vector(int s) :sz(s), elem(new T[s]), space(s) { }// constructor vector(const vector&); // copy constructor vector& operator=(const vector&); // copy assignment ~vector() { delete[ ] elem; }// destructor T& operator[ ] (int n) { return elem[n]; } // access: return reference int size() const { return sz; }// the current size // … };
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