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Published byEileen Hannah Cook Modified over 9 years ago
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Daniel Bergeron, Luke Bosse, Jennifer Farrar, Kristi Harrison, Alex Patel, and Brandon Smith http://www.youtube.com/watch?v=lGI7VmsTle4
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Objective Materials Methods Data and Results Calculations Data Logger Comparison “Kid-friendly” lesson Conclusion
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Create a punching bag that will measure acceleration using Wiimote accelerometers Calculate a maximum applied force using acquired data Compare two different accelerometers
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Wiimote DarwiinRemote software iPhone DataLogger application Duffel bag Scale
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Figure 1: (left) Punching Bag. (above) Hanging set up
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Figure 2: Acceleration output in each directional axis
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Figure 3: Max acceleration in the z-axisFigure 4: Resultant Acceleration Resultant Acceleration
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Figure 5: Max acceleration in z-axis. (a) a max = -4.9 g (b) a max = -4.22 g
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F=ma TrialMass (lbs) Max Acceleration Z axis (g) Force Z axis (lbs) Resultant Force (lbs) Punch 135-4.18146.3187.6 Punch 235-4.90171.5192.3 Kick 135-4.22147.7149.7 Table 1: Values used to calculate max force
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Figure 6: Comparison of the data collected from the Wiimote and the iPhone during the same trial
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What is an accelerometer? Newton’s Second Law How can a Wiimote be used to measure acceleration? How does the iPhone data compare to the Wiimote data? How do we use the graphs?
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We aimed to create a kid-friendly exercise to demonstrate biomechanical principles Accelerometer data can easily be recorded and analyzed to calculate an applied force
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Our project is a very basic model with potential for numerous other applications of more technical design Figure 7: LoadStar Sensors boxing training technology
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