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CCT 300: Critical Analysis of Media Class 8: Reinventing Comics – Genre and economic changes in a digital world
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Administration Comic creation Group proposals on wiki – ASAP if not today Feedback on group wikis – 5% of final project mark = providing feedback on others proposals – do it over this week to be helpful Feedback tips
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Reinventing Comics 12 basic concepts, 4 sections Comics as Art Industry and Audience Creator/Audience Diversity Effect of Digitization
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Reinventing Comics (1): Creation as Art Comics as Literature Comics as Art Creators’ Rights
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Comics as Literature/Art Comics can be both literature and art if properly done Many of you have already discovered this in writing the paper Six steps in UC – building a foundation for something more than surface understanding as driving force
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Comics as Literature Focus on complex narrative More complex than simple serialized strip or simple webcomic - a full story from beginning to end (or a serialized strip that takes months/years to tell story…)
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Comics as Art Comics as visual narrative – complexity of narrative extends to area Japanese influence - a range of interesting non- action transitions directly supporting artistic storytelling
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Creators’ Rights Like other media, similar battles between creators/publishers (examples?) Creator concerns for ownership and control, fair share of profit Increasing interest in maintaining fair access and compensation for talent – away from studio work for hire models Challenges?
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Reinventing Comics (2): Industry and Audience Industry Innovation Public Perception Institutional Scrutiny
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Innovation in Industry Creators’ rights require innovation in industry model - and sometimes drive it Simple model of “getting into the business” - photocopy a drawing and sell it yourself - trite but true - but it’s more complicated in practice
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Steps in Traditional Publishing Author Publisher Accounting Marketing Printing Distribution Warehousing Retail Transportation among above
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Creation and Distribution… Many will sacrifice control over non-creative tasks to gain broader market Often a good idea – but can be a trap – why?
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Public Perception Comics as kid-lit – what effect does stereotype have? Traditional model of production creates vicious cycle around stereotype – perception of comics as kid lit influences what is and is not produced which reinforces perception
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Comics and Censorship US history - tainted by censors who lamented the debasement of culture, perversion of youth - pretty much everything Ironically, drove comics underground where they became even more debased (e.g., R. Crumb and other alt comics of 60s) Driven by perception - if comics were seen as valued art, would this happen?
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Audience/Creator Diversity Gender Balance Minority Representation Diversity of Genre
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Comics and Gender Traditionally creators and audience were male - leading to particular stereotypes of both genders Creators have been female - but still expected to follow expectations of audience To what effect? Alternatives?
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Minority Comics Stereotypical audience, and many creators - white, male, straight, Christian, young, physically able, middle class Similar to gender issues – stereotype can be hard to break through To what effect? Alternatives?
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Diversity of Genre Superhero domination of shelf space via perception, creation and audience - a vicious cycle Non-traditional graphic novels - breaks through ideas of what a comic “must be” Required breaking through comic store as core distribution channel
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Reinventing Comics (4): Digitization and the Internet Digital Production Digital Delivery Digital Comics
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Digital Production Production of comics digitally - including McCloud’s two last books, but others as well Many webcomics – 100% digitial What about your own?
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Digital Delivery Like other media, removes steps in production process - ideally creating more direct consumer/producer links and lowering costs of system Social networking technologies – allow for comics to spread widely Also digital payment – how do webcomics make money?
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Digital Comics Can include immersive and interactive environments Not as bound to page requirements (e.g., I Can’t Stop Thinking scrolling example) Can even be more traditionally framed comics simply distributed via web Diversity of genres, explosion of options (http://www.thewebcomiclist.com/)
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Related Direction: Flash-based Animation What does Flash contribute to visual and experiential effect of animation? Why is it still comical in nature? Is it really a comic though?
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Weekly assignment McCloud’s take on micropayments (an extension of the book – now very old!) http://scottmccloud.com/1-webcomics/icst/icst- 5/icst-5.html http://scottmccloud.com/1-webcomics/icst/icst- 5/icst-5.html http://scottmccloud.com/1-webcomics/icst/icst- 6/icst-6.html http://scottmccloud.com/1-webcomics/icst/icst- 6/icst-6.html What failed?
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Next week(s) The “newness” of new media Social media/Web 2.0 Closing thoughts and exam review
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