Download presentation
Presentation is loading. Please wait.
Published byNancy Waters Modified over 9 years ago
1
Preserving Virtual Worlds Jerome McDonough Graduate School of Library & Information Science University of Illinois at Urbana Champaign Henry Lowood Green Library Stanford University Representation of Complex Objects & Collection Development & Interpretive Activities
2
PVW Project Goals To help develop mechanisms and methods for preserving digital games and interactive fiction by Investigating preservation issues through a series of archiving case studies; Developing basic standards for metadata and content representation; Archiving key representative content; and Building community awareness of issues.
3
Project Outline Phase I: Background research on preserving interactive behavior and case set definition Phase II: Development of schema/ontologies necessary for representation and contextual information and recommendations for best practice in use of wrappers Phase III: Implementation and testing via ingest of content at Stanford and UIUC.
4
You are in a maze of twisty little passages, all alike.
5
XML Ontologies vs. The BFG 9000
6
Preserving DOOM DooM 1DooM 2DooM 3 Source Code Media Assets Binaries DOOM WAD Binaries DOOM WAD Install Scripts Altered OS Files Source Code Media Assets Binaries DOOM WAD Binaries DOOM WAD Install Scripts Altered OS Files Source Code Media Assets Binaries Map & Texture Binaries Map & Texture Install Scripts Altered OS Files
7
Preserving DOOM DooM 1DooM 2DooM 3 Source Code Media Assets Binaries DOOM WAD Binaries DOOM WAD Install Scripts Altered OS Files Source Code Media Assets Binaries DOOM WAD Binaries DOOM WAD Install Scripts Altered OS Files Source Code Media Assets Binaries Map & Texture Binaries Map & Texture Install Scripts Altered OS Files Versions (Works)
8
Preserving DOOM Version???
9
Preserving DOOM DooM 1DooM 2DooM 3 Source Code Media Assets Binaries DOOM WAD Binaries DOOM WAD Install Scripts Altered OS Files Source Code Media Assets Binaries DOOM WAD Binaries DOOM WAD Install Scripts Altered OS Files Source Code Media Assets Binaries Map & Texture Binaries Map & Texture Install Scripts Altered OS Files Expressions
10
OAIS & FRBR Ontologies DOOM 1 MS-DOS EXE Specification DOOM WAD Specification Content Information Data Object Representation Information PC Architecture (circa 1993) Speed Runs, MODS MS-DOS 6.0 Preservation Desc. Context Information Other Media (Movie, Comics) PREMISRecord Provenance Information Intel 486 Dev Manual DOOM WAD DOOMBinaries
11
Super Work Work Expression Manifestation Item Successor Whole/part Transformation Revision Translation Successor Whole/Part Transformation Alternate Whole/Part Reproduction Whole/Part Representation Information Context Provenance Provenance Metadata Technical Metadata
12
Packaging DOOM URI for Rep Info URI for Rep Info PVW Ontology
13
Packaging DOOM DOOM DOOM 3DOOM 2DOOM 1 BinarySource Code Content Files BinarySource CodeBinarySource Code Content Files Superwork Expression Work Manifestation = Packaging File (METS, OAI-ORE, XFDU, etc.)
14
Collection Development & Interpretive Activities VideoVideo courtesy of Internet Archive’s Archiving Virtual World’s Moving Image Collection http://www.archive.org/details/virtual_worlds
15
Gaming as Best Case Scenario Digital Preservation
16
A Cautionary Tale
18
Humanities Data Curation
20
Thank you For more information: http://pvw.illinois.edu/pvw Jerome McDonough jmcdonou@illinois.edu
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.