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3D Geometric Transformation
고려대학교 컴퓨터 그래픽스 연구실 cgvr.korea.ac.kr
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Contents Translation Scaling Rotation Rotations with Quaternions
Other Transformations Coordinate Transformations cgvr.korea.ac.kr
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Transformation in 3D Transformation Matrix
33 : Scaling, Reflection, Shearing, Rotation 31 : Translation 11 : Uniform global Scaling 13 : Homogeneous representation cgvr.korea.ac.kr
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3D Translation Translation of a Point y x z cgvr.korea.ac.kr
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3D Scaling Uniform Scaling y x z cgvr.korea.ac.kr
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Relative Scaling Scaling with a Selected Fixed Position y y y y x x x
z z z z Original position Translate Scaling Inverse Translate cgvr.korea.ac.kr
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3D Rotation Coordinate-Axes Rotations General 3D Rotations
X-axis rotation Y-axis rotation Z-axis rotation General 3D Rotations Rotation about an axis that is parallel to one of the coordinate axes Rotation about an arbitrary axis cgvr.korea.ac.kr
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Coordinate-Axes Rotations
Z-Axis Rotation X-Axis Rotation Y-Axis Rotation y y y x x x z z z cgvr.korea.ac.kr
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Order of Rotations Order of Rotation Affects Final Position
X-axis Z-axis Z-axis X-axis cgvr.korea.ac.kr
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General 3D Rotations Rotation about an Axis that is Parallel to One of the Coordinate Axes Translate the object so that the rotation axis coincides with the parallel coordinate axis Perform the specified rotation about that axis Translate the object so that the rotation axis is moved back to its original position cgvr.korea.ac.kr
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General 3D Rotations Rotation about an Arbitrary Axis Basic Idea T R
Translate (x1, y1, z1) to the origin Rotate (x’2, y’2, z’2) on to the z axis Rotate the object around the z-axis Rotate the axis to the original orientation Translate the rotation axis to the original position y T (x2,y2,z2) R (x1,y1,z1) R-1 x z T-1 cgvr.korea.ac.kr
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General 3D Rotations Step 1. Translation y (x2,y2,z2) (x1,y1,z1) x z
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General 3D Rotations Step 2. Establish [ TR ]x x axis y (0,b,c)
(a,b,c) Projected Point x z Rotated Point cgvr.korea.ac.kr
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Arbitrary Axis Rotation
Step 3. Rotate about y axis by y (a,b,c) Projected Point l d x (a,0,d) Rotated Point z cgvr.korea.ac.kr
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Arbitrary Axis Rotation
Step 4. Rotate about z axis by the desired angle y l x z cgvr.korea.ac.kr
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Arbitrary Axis Rotation
Step 5. Apply the reverse transformation to place the axis back in its initial position y l l x z cgvr.korea.ac.kr
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Example Find the new coordinates of a unit cube 90º-rotated about an axis defined by its endpoints A(2,1,0) and B(3,3,1). A Unit Cube cgvr.korea.ac.kr
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Example Step1. Translate point A to the origin y x z B’(1,2,1)
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Example Step 2. Rotate axis A’B’ about the x axis by and angle , until it lies on the xz plane. y Projected point (0,2,1) B’(1,2,1) l x z B”(1,0,5) cgvr.korea.ac.kr
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Example Step 3. Rotate axis A’B’’ about the y axis by and angle , until it coincides with the z axis. y l x (0,0,6) B”(1,0, 5) z cgvr.korea.ac.kr
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Example Step 4. Rotate the cube 90° about the z axis
Finally, the concatenated rotation matrix about the arbitrary axis AB becomes, cgvr.korea.ac.kr
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Example cgvr.korea.ac.kr
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Example Multiplying R(θ) by the point matrix of the original cube
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Rotations with Quaternions
Scalar part s + vector part v = (a, b, c) Real part + complex part (imaginary numbers i, j, k) Rotation about any axis Set up a unit quaternion (u: unit vector) Represent any point position P in quaternion notation (p = (x, y, z)) cgvr.korea.ac.kr
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Rotations with Quaternions
Carry out with the quaternion operation (q-1=(s, –v)) Produce the new quaternion Obtain the rotation matrix by quaternion multiplication Include the translations: cgvr.korea.ac.kr
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Example Rotation about z axis Set the unit quaternion:
Substitute a=b=0, c=sin(θ/2) into the matrix: cgvr.korea.ac.kr
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Other Transformations
Reflection Relative to the xy Plane Z-axis Shear y y z z x x cgvr.korea.ac.kr
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Coordinate Transformations
Multiple Coordinate System Local (modeling) coordinate system World coordinate scene Local Coordinate System cgvr.korea.ac.kr
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Coordinate Transformations
Multiple Coordinate System Local (modeling) coordinate system World coordinate scene Word Coordinate System cgvr.korea.ac.kr
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Coordinate Transformations
Example – Simulation of Tractor movement As tractor moves, tractor coordinate system and front-wheel coordinate system move in world coordinate system Front wheels rotate in wheel coordinate system cgvr.korea.ac.kr
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Coordinate Transformations
Transformation of an Object Description from One Coordinate System to Another Transformation Matrix Bring the two coordinates systems into alignment 1. Translation y’ z’ x’ u'y u'z u'x (x0,y0,z0) x y z (0,0,0) u'y x y z (0,0,0) u'x u'z cgvr.korea.ac.kr
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Coordinate Transformations
2. Rotation & Scaling y’ x y z (0,0,0) x y z (0,0,0) x y z (0,0,0) x’ u'y u'y u'y u'x u'x u'x u'z u'z u'z z’ cgvr.korea.ac.kr
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