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Academic Games Effective Instruction Series 2013.

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Presentation on theme: "Academic Games Effective Instruction Series 2013."— Presentation transcript:

1 Academic Games Effective Instruction Series 2013

2 ESU 6 Craft Knowledge Wiki http://esu6craftknowledge.wikispaces.com/

3 Engaging Students On some good days we may have 70% of our students engaged in learning. Good teachers make sure that it is a different 70% that is engaged throughout our time with the students and all students are engaged at some point in time.

4 So why is it necessary to change up instruction? As your brain gets numb-er Your brain gets dumber

5 Changing STATES Change up instruction 5-10 min. for pre-adolescents, and Every 10-20 minutes for adolescents into adults.

6 Thinking About It Why would you want to change states when you finally have students quiet, sitting in their seats, and looking like they are listening to you? Because the brain needs a chance to refocus and start again. When you stand up blood flow to the brain increases.

7 The Importance of Processing Time The brain needs time to create connections and pathways to create long term memories. The hippocampus can only hold so much Example of glass of water. Too much, to fast, it won’t Last. 10-2 or 5-1 rule

8 Lecture Reading Audio-visual Demonstration Discussion Groups Practice by doing Teach others/immediate use of learning Average Retention Rate after 24 hours 5% 10% 20% 30% 50% 75% 90% Adapted from David Sousa’s figure 3.9 in his text, How the Brain Learns p 95 Boosting Retention

9 Art and Science of Teaching Question #5: What will I do to engage students? The teacher uses academic games and inconsequential competition to maintain student engagement.

10 Strategies Enacted on the Spot Engagement (Q. 5) Relationships (Q.8) Recognizing Rules & Procedures (Q. 6-7) High Expectations for All (Q. 9)

11 Question 5: How to re-engage our students!

12 An Old Proverb states: You can lead a horse to water, but you can’t make them drink. We learned that maybe with “reward and punishment” the horse will do what ever we ask. However, consider a different goal, “How can I make the horse thirsty?”

13 Strategies to increase engagement Use of games Inconsequential competition Manage response rates Physical movement Effective pacing Student interest Demonstrating intensity and enthusiasm

14 Games and Inconsequential (Just for Fun) Competition Games should always have an academic focus. Regroup students so that all students experience winning and losing. Points are tallied but not used to increase or decrease scores or grades.

15 Do two things… Participate in the game Be a teacher on your shoulder and observe: –Participation –Laughter –Excitement

16 Research on The Use of Games to Improve Student Learning Marzano Research Lab reports the results of three meta- analyses. Student growth in classrooms that used games ranged from a 13 percentile gain to an 18 percentile gain. This is significant.

17 Two General Categories Vocabulary games –Vocabulary Games for the Classroom, Carleton & Marzano, 2010 Turning questions into games –Asking questions elicits students’ attention

18 TABOO This favorite game is a great tool for students to practice vocabulary and summarize. The object is to get someone to say the word using clues that don’t use the “taboo” words. 18 president Obama White House Republican Washington Lincoln

19 TABOO Star Wars Luke Skywalker Darth Vader Yoda Movie Princess Leia

20 TABOO John F. Kennedy President 1960’s White House Jackie Kennedy Assassination

21 TABOO The White House President Oval Office First Lady Home Washington DC

22 TABOO Nebraska State Midwest Name of the Governor Platte River Plains

23

24 Create Your Own Write a taboo term or concept on a notecard List up to 5 taboo words

25 Who am I? On note cards, teacher writes names of people studied in class, vocabulary words, places or things from content. Student puts on top hat (or baseball cap) or sticky note, and chooses a card without looking at it. The other student tapes the card to the hat, or put the sticky note on his/her back. The student determines the name on the card by asking yes or no questions.

26 Who am I? Let’s play. In your group, pick one person to turn away from the screen. The name appears on screen. The “It” person asks yes or no questions until he or she answers correctly.

27 Who Am I? Tom Hanks

28 Who Am I? Oprah Winfrey

29 Social Studies Examples: Who am I? Elementary Daniel Boone Amelia Earhart Abraham Lincoln

30 Albert Einstein Dwight Eisenhower Sigmund Freud Social Studies Examples: Who am I? Middle School

31 Social Studies Examples: Who am I? High School Joan of Arc Ulysses S. Grant Aristotle

32 Other Examples?

33 What Am I? Science Insect Mammal Gravity Force Compound Element – (specific) English Parts of speech Poetry Essays Genres Literary Techniques Titles

34 What Am I? Math Order of operation Scientific notation Pythagorean Theorem Variable Slope Intercept Social Studies The Constitution Republic Democracy Free trade States Rights Electoral College

35 What is the question? Jeopardy: The answer must be in the form of a question. Language Arts examples –The form of word after all of its prefixes and suffixes have been removed What are ___________________? –The part of a word that comes before its base What is a ____________________?

36 High school examples The person who is telling the story in a book or movie. –What is a _________________? Ideas or rumors spread to help or hurt a specific person or cause –What is __________________? A law that prevents the reproduction or use of an author’s original work without permission –What is __________________?

37 Don’t forget to use physical movement. (the oxygen effect)Stand up and stretch (the oxygen effect) (acting out important content) e.g. have four students do a visual representation of a cellBody representations (acting out important content) e.g. have four students do a visual representation of a cell (standing, students compare notes and identify additions)Give one, get one (standing, students compare notes and identify additions) (Correct? Partially correct? Incorrect?)Vote with your feet (Correct? Partially correct? Incorrect?)

38 Can You Identify? Each team needs a piece of paper (or notecard or sticky note). Number 1–7. Must identify all seven nonlinguistic representations. One member of the team will safely deliver the paper to the judge (must have all seven correct to win!). Empower students to be the judge!

39 Famous People 1 2 6 5 3 4

40 Magic Letter How to play: o Write clues that result in answers that begin with the same letter. o Students are presented with the clues. o They work in teams to determine the “magic letter” by solving the clues.

41 Magic Letter = A list of all of the letters is call the __________. A person who writes a book is called an __________. People in plays or movies are called __________.

42 Magic Letter = A list of all of the letters is call the alphabet. A person who writes a book is called an author. People in plays or movies are called actors. A

43 Magic Letter = Let’s play... Metaphors and similes are examples of __________. An author can describe events that took place before the time of the story by using a __________. If you speak Spanish well enough to live in Mexico, you are said to be__________ in the language.

44 Magic Letter = Let’s play... The property that tells you that 7 + 0 = 7 and that 7 x 1 = 7is the __________. A triangle with at least two sides of equal length is called an __________. 3 2 are examples of __________.

45 Magic Letter = Let’s play... Inherited characteristics such as height and eye color are determined by your __________. The siren of an ambulance sounding louder as the ambulance gets closer and then getting quieter as it passes you is an example of the __________. A force that can slow an object in motion is called __________.

46 Magic Letter = Let’s play... Metaphors and similes are examples of figurative language. An author can describe events that took place before the time of the story by using a flashback. If you speak Spanish well enough to live in Mexico, you are said to be fluent in the language. F

47 Magic Letter = Let’s play... The mathematical property that tells you that 7 + 0 = 7 and that 7 x 1 = 7 is identity property. A triangle with at least two sides of equal length is called an isosceles triangle. 3 2 are examples of inequalities. I

48 Magic Letter = Let’s play... Inherited characteristics such as height and eye color are determined by your DNA. The siren of an ambulance sounding louder as the ambulance gets closer and then getting quieter as it passes you is an example of the Doppler effect. A force that can slow an object in motion is called drag. D

49 Talk a Mile a Minute

50 Things Associated with the American Civil War Robert E. Lee Ulysses S. Grant Gettysburg Slavery Antietam Emancipation Proclamation Abraham Lincoln

51 Things Associated with Outer Space Sun Orbits Mars Venus Saturn Galaxy Meteors

52 American Holidays Thanksgiving 4 th of July Fathers Day Mothers Day Veteran’s Day Columbus Day Martin Luther King Day

53 Shapes Square Circle Rectangle Triangle Right Triangle Oval Diamond

54 Artists Vincent Van Gogh Michelangelo Picasso Leonardo da Vinci Monet Rembrandt Andy Warhol

55 Units of Measure Inches Meters Gallons Hours Quarts Square Yards Liters

56 Name that Category

57 Things that happened in the 1970’s Types of government Things Albert Einstein would say LiquidsTitles of plays Battles 200 POINTS 100 POINTS 50 POINTS

58 Things you find on the moon Types of music Things a shark would say Nursery Rhymes PlanetsPresidents 200 POINTS 100 POINTS 50 POINTS

59 Things you find in China Kinds of fish Things a tree would say Soda Pop Flavors Cities Vegetables 200 POINTS 100 POINTS 50 POINTS

60 Summary How can academic games help students learn? What games do you want to try? Talk a Mile a Minute, Name that Category and a Jeopardy power point are posted on the ESU 6 Craft Knowledge wiki at http://esu6craftknowledge.wikispaces.co m/


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