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Chapter 6 File Systems
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Essential requirements 1. Store very large amount of information 2. Must survive the termination of processes persistent 3. Concurrent access by multiple processes
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File names
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File name issues Length Distinguish between upper and lower case Characters allowed
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File structure types (keyed)
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File types 1. Regular files 2. Directories (folders) 3. Special 1. Character special (used for serial I/O: ports, printers, networks, etc.) 2. Block special (used for disks)
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Regular files ASCII or binary ASCII is easy to use Record oriented (delimiter)? Binary is space efficient Fixed or variable length
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File access 1. Sequential 2. Random seek() and fseek() Binary unbuffered: read(), write() Buffered: fread(), fwrite() ASCII, buffered: fscanf(), fprintf()
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File attributes
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File operations Create Delete Open Close Read Write Append Seek Get attributes Set attributes Rename
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Memory-mapped files Mapping files into process virtual address space
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Directories (folders) 1. Single level 2. Two level 3. Hierarchical
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Two level directory systems
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Hierarchical directory systems
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Path names We already described file names. How do we specify the “path” to a file i.e., how do we navigate the directory structure? Path names: 1. Absolute c:\usr\ginger\mailbox\junk.cpp /usr/ginger/mailbox/junk.cpp 2. Relative (to the current working (default) directory) 1.. = current directory:./hw1/junk.cpp or hw1/junk.cpp 2... = directory above current:../music/mm.mp3
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Directory operations Create Delete Opendir Closedir Readdir Rename Link Unlink Same or similar so be careful!
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File system implementation Physical disks Divided into one or more “partitions” (logical, separate disks). Each partition can have its own file system. Sector 0 = MBR (master boot record) List of partitions (start and ends) Indicates boot partition Every partition has a boot block (although it may be empty) Boot steps: 1. boot code in MBR executes 2. reads in boot block code of boot partition and executes it 3. boot block code boots OS code in partition
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File system layout
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Implementing files 1. Contiguous allocation 2. Linked list allocation 3. Linked list allocation w/ table in memory 4. I-nodes (index-nodes)
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Implementing files: contiguous allocation Given 1KB blocks, a 50KB file would be allocated 50 consecutive blocks + simple: all we need to know if the disk address of the first block and the number of blocks (or length of the file) + fast: only 1 seek + one read needed for the entire file + sequential and random access are efficient - fragmentation (holes or compaction) - Must specify the size of the file ahead of time. Excellent for CDs and DVDs.
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Implementing files: contiguous allocation
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Implementing files: linked list allocation
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+ no fragmentation - Sequential access is easy but requires multiple seeks and reads. - Random access is slow (basically becomes sequential access).
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Implementing files: linked list w/ table in memory FAT = file allocation table + random access requires only sequential memory access (which is fast) - Need memory to store the table. 20GB and 1KB blocks requires a table with 20M entries. (20M x 4 bytes-per-entry = 80MB) Size of table is proportional to disk size.
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Implementing files: linked list w/ table in memory
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Implementing files: i-nodes i-node table for a file need only be in memory when the file is open. Size of table is proportional to number of files we allow to be open at any time.
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Implementing files: i-nodes file (disk)
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Implementing directories (folders) We need to locate (the first block of) the file! We need to store file attributes (e.g., owner, creation time, etc.). i-nodes
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Shared files (i.e., files in more than one directory)
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Disk space management Block size Page size? Sector, track, or cylinder size? What is the average size of a file? For Unix, 1KB is commonly used. Keeping track of free blocks Linked list of free block numbers Bitmap Disk quotas Limits on disk space usage by users.
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File system reliability Backups 1. Full 2. Incremental Backups 1. Physical dump 2. Logical dump Consistency When the system is not shut down properly.
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File system performance Caching (FIFO, second chance, LRU, etc.). Block read ahead. Reducing disk arm motion.
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Example file systems MS-DOS/Windows3.1/Windows95 Windows98 Unix V7
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MS-DOS/Windows3.1/Windows95 Attributes 1. Read-only 2. Hidden 3. System file 4. Should be archived Each entry is 32 bytes.
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Windows98 Problem: We outgrew 8.3 file names (in 1988).
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Windows98 & old MS-DOS file names MS-DOS file name:“THEQUI~1.” Long file name:“The quick brown fox jumps over the lazy dog.” First byte is sequence number & Invalid attr’s 0x0f for all long file entries.
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Unix V7 file system simple
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disk addr of file block 0 disk addr of file block 9 disk addrs of file blocks 10-15 disk addrs of file blocks 16-51 disk addrs of file blocks 52…
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