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INO301. BGR32 Format – Every Pixel (0,0 | 0,1 | 0,2) has blue, green, red, empty BGREmpty 255 0 Kinect Image Sizes: 80x60, 320x240, 640x480.

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Presentation on theme: "INO301. BGR32 Format – Every Pixel (0,0 | 0,1 | 0,2) has blue, green, red, empty BGREmpty 255 0 Kinect Image Sizes: 80x60, 320x240, 640x480."— Presentation transcript:

1 INO301

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7 BGR32 Format – Every Pixel (0,0 | 0,1 | 0,2) has blue, green, red, empty BGREmpty 255 0 Kinect Image Sizes: 80x60, 320x240, 640x480 DPI: 96 Stride: # of bytes per single line: Width (320 or 640) x 4 bytes (B,G,R,E) BGREmpty 255 0 320x240 640x480 80x60

8 Camera Basics Demo

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11 Depth Data Demo

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13 Max of two skeletons per Kinect 6 Player Proposals HandLeft WristLeft ShoulderLeft Head ElbowLeft ShoulderRight HandRight WristRight ElbowRight ShoulderCenter FootLeft AnkleLeft KneeLeft HipLeft HipCenter HipRight FootRight AnkleRight KneeRight Spine Seated (10) Default (20)

14 Z Axis X Axis Y Axis Joints in meters from camera Negative Positive Negative Positive

15 Each joint has associated tracking state Tracked, Not tracked, or Inferred Inferred - Occluded, clipped, or low confidence joints Use TransformSmoothParameters to smooth joint data to reduce jitter Kinect transform smoothing uses Holt Double Exponential Smoothing - http://en.wikipedia.org/wiki/Holt-Wintershttp://en.wikipedia.org/wiki/Holt-Winters Skeleton.ClippedEdges = FrameEdges.Top;

16 Fatigue Kills Gestures Use Coding4Fun ScaleTo extension Interaction Controls support

17 Skeletal Tracking Demo

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20 Gestures Demo

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23 Speech Demo

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25 2D/3D Mesh and Points 3D Head Pose Animation Units Z Axis

26 Pitch +20 -20 Yaw -45+45 Roll -90 +90

27 Upper Lip Raiser Jaw Lowerer Lip Stretcher Brow Lowerer Lip Corner Depressor Outer Brow Raiser Animation Units

28 Face Tracking Demo

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30 Head to... aka.ms/te

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