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Published bySydney Nelson Modified over 8 years ago
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 We now leave the realm of hard facts My thoughts on various opportunities Please prove me wrong! Or at least think of things I haven’t
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 This is still a huge and growing market Lots and lots of competition Focus on differentiation Casual != mom
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Easiest area to get into Toughest place to succeed Use every opportunity you can find
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 These are cool! Going to be a LOT more of them soon Define success before you start
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 It’s what I do Requires a lot of focus Not for ancillary revenue Remember you’re a marketer
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Most exciting area Getting very hot, very fast Huge dependence on console makers Get a title signed first!
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Why would you go here? Lots of competition Shrinking marketplace
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Do you know a developer who is successful with mobile? Neither do I
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Good for ad-supported/sponsored More marketing ploy than revenue generation
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 No! Don’t do this Really Don’t
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 Web-Based MMO, expecting 1-2000 players Use XNA / Game Creator’s Club to get onto Xbox Build ‘Casual’ games that appeal to everyone
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SSMIC Game Development Workshop - Brian Robbins June 21,2007 igda.org dubane.com/cons gamasutra.com gamedev.net IndieGamer.com GDC CasualConnect brobbins@fuelindustries.com
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