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Computer Simulation with Flight Simulator X Introduction to Flight Simulator – Level 1
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What You’ll Learn… How to use Flight Simulator X software How to use the CH Eclipse Yoke How to FLY! How the forces of lift, thrust, drag, and gravity act upon a plane in flight How to control a plane while aloft How to read various instruments How to bank the plane How to compensate for gravity and drag How to climb and descend How to land and takeoff How to navigate Stuff You’ll Need… Flight Simulator X software CH Eclipse Yoke
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What You Should Know… This is Not a Video Game! Flight Simulator X is a realistic computer simulation. You will use it to learn flight dynamics and piloting skills – you will not get to shoot down fighter jets or battle aliens. The controller you will use is called a yoke. Handle it GENTLY! There are two good reasons for this. The first is that it’s a delicate and expensive piece of electronic equipment. The second is that successful flying requires smooth, controlled movements. Can you imagine what it would feel like to be on a plane if the pilot tried to control it with big, jerky movements? In real flight, small movements of the yoke result in big movements of the plane. Most beginners move the yoke too much (over compensate) causing the plane to fly off course by a significant amount. Small, smooth adjustments of the yoke will get you where you’re going! This piece of equipment is called the YOKE. If you handle it gently, you will become a successful pilot.
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Double Check Have you completed the third PowerPoint Climbs and Descents? If not, go back and finish!
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Finding Flight Simulator Double click the Microsoft Flight Simulator X icon on the desktop.
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Do It! Accessing Lesson 4 Step 1: Load the software or open Flight Simulator X from the desktop. Step 2: On the Navigation Bar, select “Learning Center”. Step 3: Select the “Lessons” tab from the top of the Learning Center page. Step 4: Select the first lesson, “Lesson 4: Slow Flight” Select, “Lessons”.
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Do It! Lesson 4: Slow Flight Ground School Topics The Wing and Its Things How the Wing Works Relative Wind Attacking the Air How Lift Develops Impact vs. Pressure Lift Bending the Wind with the Wing Angle of Attack and Generation of Lift Slow Flight in Action Leaving Slow Flight Maintaining Altitude at Cruising Speed You’re on Your Own Ready for this lesson? Complete Ground School and return to this Learning Launcher for Ground School Review.
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Review Lesson 4: Slow Flight Ground School Review – 5 steps for entering or leaving slow flight.
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Do It! Lesson 4: Slow Flight Ground School Review In this Lesson you learned about lift and slow flight. In what two ways is a plane capable of creating lift?
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Do It! Ground School Review A plane generates lift in two ways. First, the shape of the wings, called an airfoil, causes less air pressure on the top of the wing. Second, by tipping the nose of the plane up, more wing surface area is exposed causing lift to increase. Lesson 4: Slow Flight
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Research 1. 2. 3. 4. 5. Lesson 4: Slow Flight Ground School Review Recall the 5 steps for entering and leaving slow flight?
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Do It & Research Lesson 4: Slow Flight Flight & Flight Analysis After completing ground school, click, “Fly this Lesson Now”. Read the flight brief and then click, “Fly this Lesson Now” a second time. The computer will load the software. This may take some time. Remember to capture the Flight Analysis image after each flight
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