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OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011.

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Presentation on theme: "OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011."— Presentation transcript:

1 OCIO Excellence in Student Research: Reaching out with Game Design Katelyn Doran NASA IT Summit – 15 August 2011

2 Who I am NASA GSRP Fellow NASA Student Ambassador UNC Charlotte Graduate Student Member of Games + Learning Lab Member of Game2Learn Project

3 What I do Game Development Based Outreach –10-week Citizen Schools curriculum –Game Maker single class sessions Educational Game Development –EleMental: The Recurrence –Bunny Generals Divide and Conquer Serious Game Development –World of Workout –Snag’Em –Greener Challenge

4 ONE MINUTE MADNESS A brief explanation of my work

5 So, let’s say you want to teach computer science to children…

6 Teaching with an IDE and traditional coding assignments lacks context and is confusing and unrewarding for children.

7 However, students respond well to video games…

8 How do you bridge the gap?

9 Outreach Affiliations

10 Outreach Tools Game Maker –Available at yoyogames.com CSDTs –Available at csdt.rpi.edu Game2Learn produced games –Available at game2learn.com

11 Curriculum Development 10 weeks –One, 90-minute session per week –Final presentation (the WOW!) Focus on –Computer literacy –Introductory CS material –Team work –Public speaking –Constructive criticism

12 Curriculum History Used in –Spring 2009 –Fall 2009 –Spring 2010 –Fall 2010 –Spring 2011 ~15 students each semester

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21 Future Work Formal Evaluation Apprenticeships at two locations Making the curriculum publicly available

22 Questions? Comments? Katelyn Doran University of North Carolina at Charlotte doran.katelyn@gmail.com


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