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Marc Prensky Learning in the 21 st Century April 5, 2006 Shrewsbury, UK © 2006 Marc Prensky.

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Presentation on theme: "Marc Prensky Learning in the 21 st Century April 5, 2006 Shrewsbury, UK © 2006 Marc Prensky."— Presentation transcript:

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2 Marc Prensky marc@games2train.com www.marcprensky.com Learning in the 21 st Century April 5, 2006 Shrewsbury, UK © 2006 Marc Prensky

3 © 2003 Marc Prensky © 2005 Marc Prensky

4 My New Book: © 2005 Marc Prensky

5 in a game environmentSerious training © 2003 Marc Prensky© 2005 Marc Prensky

6 Recent K-12 Projects Chemistry Game (MeCHeM) FL, LA Virtual Schools Courses Algebra Game (The Algebots) Physics Game (Space Junk) Cell Phone Game (EleMental) Reading Teacher

7 © 2006 Marc Prensky Sky Takemura-Sora Prensky b. April 26, 2005

8 Five Themes © 2005 Marc Prensky

9 © 2006 Marc Prensky Understanding

10 © 2006 Marc Prensky Generating

11 © 2006 Marc Prensky Dealing with

12 © 2006 Marc Prensky

13 Achieving Mutual

14 “ENGAGE ME or ENRAGE ME” © 2005 Marc Prensky

15 Or… © 2005 Marc Prensky

16 Giving Our Students What They Need To Succeed © 2005 Marc Prensky

17 in a 21 st century world… © 2005 Marc Prensky

18 …BEFORE the end of the 21 st century! © 2005 Marc Prensky

19 What if we don’t?

20 © 2005 Marc Prensky

21 1.The world is changing Why educators are having problems: © 2003 Marc Prensky © 2005 Marc Prensky

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23 What percent of the world’s population is under 25? © 2005 Marc Prensky Question 1

24 © 2005 Marc Prensky A 20 percent B 30 percent C 40 percent D 50 percent Percentage Under Age 25?

25 % Under 25? 50% © 2005 Marc Prensky

26 What percentage of our teachers are under 25? © 2005 Marc Prensky Question 2

27 What percentage of people in this room are under 25? © 2005 Marc Prensky Question 3

28 © 2006 Marc Prensky Understanding Theme #1

29 1.The world is changing 2. Students are changing Why educators are having problems: © 2003 Marc Prensky © 2005 Marc Prensky

30 Today’s younger learners are NOT the ones our systems (and teachers) were designed and trained to teach! © 2003 Marc Prensky © 2005 Marc Prensky

31 Today’s Students are different

32 5-10,000 hours Video Games 250,000 emails and IMs 10,000 hours on cell phones 20,000 hours TV (incl. MTV) 500,000 commercials < 5,000 hours book reading © 2005 Marc Prensky Why?

33 2 billion ring tones per year 2 billion songs per month 6 billion text messages per day © 2005 Marc Prensky

34 “Brains like ours alter profoundly to fit the technologies and practices that surround them.” - Andy Clark Director, Cognitive Sciences Program. Indiana University © 2005 Marc Prensky

35 Conventional Speed Step-by-Step Linear Processing Text First Work-Oriented Stand-Alone © 2005 Marc Prensky

36 “Students are not just using technology differently today, but are approaching their life and their daily activities differently because of the technology.” --Net Day “Speak-up Day” Summary © 2005 Marc Prensky

37 The e-Life Communicating IM, chat Sharing Blogs, webcams Buying & Selling ebay, papers Exchanging music, movies, humor Creating sites, avatars, mods Meeting 3D chat rooms, dating Collecting mp3, video, sensor data Searching Info, connections, people Analyzing SETI, drug molecules Reporting Moblogs, photos Programming Open systems, mods search Socializing Learning social behavior, influence Growing Up Exploring, transgressing Coordinating Projects, workgroups, MMORPGs Evaluating Reputation systems– Epinions, Amazon, Slashdot Gaming Solo, 1-on-1, small & large groups Learning About stuff that interests them Evolving Peripheral, emergent behaviors © 2005 Marc Prensky REFERENCE

38 The e-Life Communicating IM, chat Sharing Blogs, webcams Buying & Selling ebay, papers Exchanging music, movies, humor Creating sites, avatars, mods Meeting 3D chat rooms, dating Collecting mp3, video, sensor data Searching Info, connections, people Analyzing SETI, drug molecules Reporting Moblogs, photos Programming Open systems, mods search Socializing Learning social behavior, influence Growing Up Exploring, transgressing Coordinating Projects, workgroups, MMORPGs Evaluating Reputation systems– Epinions, Amazon, Slashdot Gaming Solo, 1-on-1, small & large groups Learning About stuff that interests them Evolving Peripheral, emergent behaviors © 2005 Marc Prensky

39 © 2006 Marc Prensky

40 Printing out our e-mails Needing a printed copy for editing Not Going to the Internet First for info Using Email rather than IM Thinking “Real Life” happens only off-line Thinking learning means WORK We have a “Digital Immigrant Accent” © 2005 Marc Prensky

41 © 2006 Marc Prensky Generating Theme #2

42 Engagement (= motivation, passion) © 2005 Marc Prensky

43 “Without motivation there is no learning” – James Paul Gee © 2005 Marc Prensky

44 “If a learner is motivated, there’s no stopping him” – Will Wright © 2005 Marc Prensky

45 1.The world is changing 2. Students are changing 3. Engagement is changing Why educators are having problems: © 2003 Marc Prensky © 2005 Marc Prensky

46 “Learning Takes Work” © 2005 Marc Prensky Agree?Disagree?

47 Yes, Learning takes Effort, but © 2005 Marc Prensky

48 Effort for learning can FEEL LIKE WORK Effort for learning can FEEL LIKE PLAY OR © 2005 Marc Prensky

49 Learning feels like play when you have ENGAGEMENT = Motivation, passion © 2005 Marc Prensky

50 Today’s kids UNDERSTAND ENGAGEMENT © 2005 Marc Prensky

51 When I was a kid IT WAS BORING © 2005 Marc Prensky

52 Where did you go? “OUT” What did you do? “NOTHING” Where did you go? “OUT” What did you do? “NOTHING” In my youth, this book was famous: © 2005 Marc Prensky

53 Today’s kids GO ONLINE © 2005 Marc Prensky

54 “I could have nothing to do and I can always find something on the Internet.” – A High School Student © 2005 Marc Prensky

55 “On the Internet you can play games, you can check your mail, you can talk to your friends, you can buy things, and you can look up things that you really like.” – A High School Student © 2005 Marc Prensky Yahoo Born to be Wired Conference

56 The e-Life Communicating email, IM, chat Sharing Blogs, webcams Buying & Selling ebay, papers Exchanging music, movies, humor Creating sites, avatars, mods Meeting 3D chat rooms, dating Collecting mp3, video, sensor data Searching Info, connections, people Analyzing SETI, drug molecules Reporting Moblogs, photos Programming Open systems, mods search Socializing Learning social behavior, influence Growing Up Exploring, transgressing Coordinating Projects, workgroups, MMORPGs Evaluating Reputation systems– Epinions, Amazon, Slashdot Gaming Solo, 1-on-1, small & large groups Learning About stuff that interests them Evolving Peripheral, emergent behaviors © 2005 Marc Prensky REFERENCE

57 Today’s kids KNOW WHAT ENGAGEMENT FEELS LIKE © 2005 Marc Prensky

58 They want to Feel engaged all the time © 2005 Marc Prensky

59 Especially When they are learning! © 2006 Marc Prensky

60 But much of our education is SO BORING…

61 © 2006 Marc Prensky …that it feels like we’re putting depressants in their food!

62 © 2006 Marc Prensky even WITH technology!

63 “Whenever I go to school I have to ‘power down’” – a high school student © 2003 Marc Prensky© 2005 Marc Prensky

64 “You do have to slow down when you’re talking to teachers.” – a Liverpool student © 2003 Marc Prensky© 2005 Marc Prensky

65 For today’s students to learn, ENGAGEMENT Is MORE IMPORTANT than Content © 2006 Marc Prensky

66 Why?

67 Will Change! © 2006 Marc Prensky Content

68 ENGAGEMENT WILL! © 2006 Marc Prensky Content won’t help students continue to learn throughout their lives, but

69 © 2006 Marc Prensky Outside of formal learning…

70 © 2006 Marc Prensky Today’s Students are Empowered

71 “They want to put their own mark on the site.” – Deborah Schwartz, MOMA © 2006 Marc Prensky

72 “What people put into the Internet is much more important to them than what they take out of it.” – Tim Berners-Lee © 2006 Marc Prensky

73 Today’s Students have Tools

74 What’s different about the new technology is that it is programmable. – Alan Kay © 2006 Marc Prensky

75 Today’s Students Embrace Complexity

76 “[They are] living in dataspace, begging to handle more simultaneous data streams than their parents ever imagined.” -- Beck and Wade: Got Game © 2006 Marc Prensky

77 Today’s Students are Hands-On

78 “Players are producing as much as they are consuming – perhaps more.” – JC Herz © 2006 Marc Prensky

79 Today’s Students want things to be Fun

80 “Fun is the act of mastering a problem mentally.” -- Rafe Kotter: A Theory of Fun © 2006 Marc Prensky

81 Today’s students are NOT “ADD” but rather “EOE” © 2006 Marc Prensky

82 “ENGAGE ME or ENRAGE ME” © 2006 Marc Prensky

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84 Theme #3 Understanding and Dealing With

85 “Email is for old people” – A student © 2006 Marc Prensky

86 Email IM iPod vPod mp3 wma GameBoy DS, PSP Tool switching is already close to instantaneous

87 My New Book: © 2006 Marc Prensky

88

89 CHANGE TIME Our Lives We are here © 2006 Marc Prensky Discontinuity: Digital Technology

90 © 2006 Marc Prensky CHANGE TIME Our Students’ Lives © 2006 Marc Prensky

91 © 2005 Marc Prensky Change is THREATENING to teachers… …but EMPOWERING to students!

92 © 2006 Marc Prensky Sky Takemura-Sora Prensky b. April 26, 2005

93 © 2006 Marc Prensky He will be working with technology that is 1 billion times more powerful than today!

94 © 2006 Marc Prensky ICT power is doubling every year

95 © 2006 Marc Prensky 2 30 = 1,073,741,824

96 © 2006 Marc Prensky What Does That Mean ?????????

97 “Nothing ever wears out” – A teacher © 2006 Marc Prensky

98 Solving problems with the tools we have Pre - 21 st Century Inventing new tools to solve problems 21 st Century+

99 © 2006 Marc Prensky When will all this change END!??

100 © 2006 Marc Prensky IT WON’T !!!

101 © 2006 Marc Prensky There’s no Destination! (Only the fast train)

102 © 2006 Marc Prensky No One In education gets this yet

103 © 2006 Marc Prensky Except, of course…

104 © 2006 Marc Prensky

105 …their technology changes monthly! e.g. PHONES: text, cameras, videos, motion sensors, diodes

106 © 2006 Marc Prensky From now on, Tools Will COME FAST… Blogs Wikis Wikipedia Podcasting Polling Devices Speed Enhancers Cell Phones Games …and GO FAST Clickers

107 © 2006 Marc Prensky In fact, too fast to master!

108 © 2006 Marc Prensky Today’s teachers need to know

109 © 2006 Marc Prensky How to Teach Tools We Can’t Fully Master!

110 © 2006 Marc Prensky It’s important that teachers DON’T WASTE TIME Learning to Use New Tools,

111 © 2006 Marc Prensky Because…

112 © 2006 Marc Prensky The kids can do that! (and they want to)

113 “Don’t try to keep up with the technology -- you can’t” – A 14 year old girl © 2006 Marc Prensky

114 Teachers Need to:

115 © 2006 Marc Prensky Learn ABOUT New Technologies

116 © 2006 Marc Prensky SO THEY CAN HELP KIDS EVALUATE THEM

117 © 2006 Marc Prensky AND SO THEY CAN TEACH ABOUT THEM

118 Email Search IM Blogs Wikis Wikipedia Podcasting Polling Devices © 2006 Marc Prensky Recent New Tools P2P Games Networking Augmented Reality Texting Cameras GPS Speed Enhancers

119 Search vs. Research Fair Use vs. Plagiarism EvaluateTeach Phone-based cameras Pictures vs. Words Appropriate vs. In- appropriate Truth vs. Manipulation Oral vs. Written Communication Design a Wikipedia Entry for… Take and Photoshop To best Illustrate… Make a Podcast About… Podcasts Wikipedia © 2006 Marc Prensky IM Informal vs. Formal Language Design a Class using only IM Assign Communication Journalism Use of MM Creativity Communication Journalism Use of MM Creativity Usefulness Breadth Depth Originality Communication Originality Artistry Technique How Teachers Should Use New Tools

120 © 2006 Marc Prensky Theme #4

121 © 2006 Marc Prensky Many Teachers are doing Great Things!

122 © 2006 Marc Prensky but…

123 © 2006 Marc Prensky from being used by only One Teacher, In One Classroom So Much GOES TO WASTE

124 © 2006 Marc Prensky If we could just capture, access and re-use work already done, we would be HALFWAY THERE

125 How? © 2006 Marc Prensky

126 Use the most powerful technology tool in the world © 2006 Marc Prensky

127 Google! © 2006 Marc Prensky

128 Put it on the Web !!!

129 Do all teachers have an easy way to put on the Web an HTML page, a Video, a Wiki and a Blog? If not, make it happen now! © 2006 Marc Prensky

130 Theme #5 Create Mutual

131 © 2006 Marc Prensky

132 “Your sales pitch reminds us of silicon snake oil. Sorting data without context fuels ignorance.” – an “educator” © 2003 Marc Prensky© 2006 Marc Prensky

133 DISRESPECTS Me New Ideas Students

134 “Disrespecting each other is the root of our problem” – Marc Prensky © 2006 Marc Prensky

135 Educators DISRESPECT kids

136 “Your games are a waste of your time money and brain cells.” – A parent © 2006 Marc Prensky

137 “The cookies on my daughter’s computer know more about her interests than her teachers do.” – Henry Kelly, President, FAS © 2006 Marc Prensky

138 And in turn…

139 © 2006 Marc Prensky Kids DISRESPECT Educators

140 © 2006 Marc Prensky If technology is the new literacy

141 © 2006 Marc Prensky Most teachers are ILLITERATE

142 © 2006 Marc Prensky

143 They Have To Know Teachers Respect Them! © 2006 Marc Prensky To Get students to Listen…

144 © 2006 Marc Prensky So…

145 © 2006 Marc Prensky How Do We Get RESPECT For each other?

146 © 2006 Marc Prensky We Are All Learners We Are All Teachers 1. Foster this Message:.

147 © 2005 Marc Prensky 2. Act Respectfully

148 If you only listened to the Press… © 2005 Marc Prensky

149 …you might think Computer and Video games… © 2005 Marc Prensky

150 … were the worst things in the world for kids. © 2005 Marc Prensky

151 But the TRUTH Is that © 2005 Marc Prensky

152 Games produce LEARNING WITH ENGAGEMENT © 2005 Marc Prensky

153 “I love getting level-ups – knowing I’m getting better. I started at level one and now I’m on 40. Now I can do more things. I can keep going and it’s really fun.” – Tyler, Age 10 © 2005 Marc Prensky

154 Kids play games NOT because they are games, but because they’re the most engaging intellectual thing they have… © 2005 Marc Prensky

155 …Learning is the big secret reason they play! (Shhh!) © 2005 Marc Prensky

156 is a big part of the learning process © 2005 Marc Prensky and the Game System Official sites IM/chat Mags games Fan sites Blogs Reviews

157

158 “Gamers have amassed thousands of hours of rapidly analyzing new situations, interacting with characters they don’t really know, and solving problems quickly and independently.” -- Beck and Wade, Got Game © 2005 Marc Prensky

159 © 2003 Marc Prensky© 2005 Marc Prensky Don’t be Afraid to Fail – Take risks to get rewards Winning Matters Work in Teams Take Responsibility Add Value Gamer Attitudes Beck and Wade: Got Game Be a Hero Immerse Yourself in Data Make the Tough Calls Take different perspectives Make Things Better

160 Who plays a game that relates to what we are discussing? Can you think of an example of this in your games? How would we design a game about this? © 2006 Marc Prensky Respecting Games:

161 Search vs. Research Fair Use vs. Plagiarism EvaluateTeach Phone-based cameras Pictures vs. Words Appropriate vs. In- appropriate Truth vs. Manipulation Oral vs. Written Communication Design a Wikipedia Entry for… Take and Photoshop To best Illustrate… Make a Podcast About… Podcasts Wikipedia © 2006 Marc Prensky IM Informal vs. Formal Language Design a Class using only IM Assign Communication Journalism Use of MM Creativity Communication Journalism Use of MM Creativity Usefulness Breadth Depth Originality Communication Originality Artistry Technique Respecting Tools

162 “Whenever you add an instructional designer, they suck the fun out” – A Game Designer © 2005 Marc Prensky Respecting Kids

163 “DON’T suck the fun out” – The Kids © 2005 Marc Prensky Respecting Kids

164 Final Example © 2005 Marc Prensky

165 … in their pocket! Almost EVERY student already has a powerful computer… © 2005 Marc Prensky

166 We should be USING them! © 2005 Marc Prensky

167 Mobile Phones Are Powerful Computers Inexpensive Always in their pocket Optimized for Communication Full of Useful Add-ons e.g. Cameras, GPS, internet Easy to download to Attachable to External input/output © 2005 Marc Prensky Missing? Imagination!

168 Skills. Languages. Poetry. Literature. Public Speaking. Writing. Storytelling. History. We Can Use Mobile Phones for Learning: © 2003 Marc Prensky © 2005 Marc Prensky Surveys. Polls. Match-ups. Testing. Communication. Memory aids. Blogging. …and even assessment

169 Bottom Line: What Can I Do? © 2006 Marc Prensky

170 (Just Kidding) © 2006 Marc Prensky

171 Make a REAL effort to © 2006 Marc Prensky

172 Understand

173 The e-Life Communicating email, IM, chat Sharing Blogs, webcams Buying & Selling ebay, papers Exchanging music, movies, humor Creating sites, avatars, mods Meeting 3D chat rooms, dating Collecting mp3, video, sensor data Searching Info, connections, people Analyzing SETI, drug molecules Reporting Moblogs, photos Programming Open systems, mods search Socializing Learning social behavior, influence Growing Up Exploring, transgressing Coordinating Projects, workgroups, MMORPGs Evaluating Reputation systems– Epinions, Amazon, Slashdot Gaming Solo, 1-on-1, small & large groups Learning About stuff that interests them Evolving Peripheral, emergent behaviors © 2005 Marc Prensky

174 Make a REAL effort to © 2006 Marc Prensky

175 Generate

176 ENGAGEMENT Is MORE IMPORTANT than Content © 2006 Marc Prensky

177 Make a REAL effort to © 2006 Marc Prensky

178 Deal with

179 Email Search IM Blogs Wikis Wikipedia Podcasting Polling Devices © 2006 Marc Prensky Use The New Tools… P2P Games Networking Augmented Reality Texting Cameras GPS Speed Enhancers

180 Search vs. Research Fair Use vs. Plagiarism EvaluateTeach Phone-based cameras Pictures vs. Words Appropriate vs. In- appropriate Truth vs. Manipulation Oral vs. Written Communication Design a Wikipedia Entry for… Take and Photoshop To best Illustrate… Make a Podcast About… Podcasts Wikipedia © 2006 Marc Prensky IM Informal vs. Formal Language Design a Class using only IM Assign Communication Journalism Use of MM Creativity Communication Journalism Use of MM Creativity Usefulness Breadth Depth Originality Communication Originality Artistry Technique …In the RIGHT way

181 © 2006 Marc Prensky

182 Put it on the Web!

183 Google! © 2006 Marc Prensky

184 Achieving Mutual

185 © 2006 Marc Prensky We Are All Learners We Are All Teachers Foster the Message:

186 Who plays a game that relates to what we are discussing? Can you think of an example of this in your games? How would we design a game about this? © 2006 Marc Prensky And Acting Respectfully

187 © 2006 Marc Prensky And finally…

188 © 2006 Marc Prensky Make sure that every day

189 “Hard Question” © 2006 Marc Prensky You ask yourself the

190 “Would my students be here If they didn’t have to be?” © 2006 Marc Prensky

191 I.e. Are My Students Engaged?... © 2006 Marc Prensky

192 Or are they Enraged? © 2006 Marc Prensky

193

194 WE CAN ENGAGE OUR STUDENTS… © 2006 Marc Prensky

195 No one says it’s EASY, © 2006 Marc Prensky

196 But that’s why they’ll Thank Us When we succeed © 2006 Marc Prensky

197 and We’ll Be Happier too! © 2006 Marc Prensky

198 They’re our students © 2006 Marc Prensky

199 We owe them the best! © 2006 Marc Prensky

200 so… © 2006 Marc Prensky

201

202 T h a n k Y o u !

203 email: marc@games2train.com web sites: www.marcprensky.com www.socialimpactgames.com www.gamesparentsteachers.com www.games2train.com © 2003 Marc Prensky © 2006 Marc Prensky ··


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