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Sponsored by the Office of the Under Secretary of Defense for Personnel and Readiness (OUSD P&R) xAPI's Potential in Games, Gamification, and Augmented.

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Presentation on theme: "Sponsored by the Office of the Under Secretary of Defense for Personnel and Readiness (OUSD P&R) xAPI's Potential in Games, Gamification, and Augmented."— Presentation transcript:

1 Sponsored by the Office of the Under Secretary of Defense for Personnel and Readiness (OUSD P&R) xAPI's Potential in Games, Gamification, and Augmented Reality Andy Johnson Contractor with Problem Solutions, LLC in support of the ADL Initiative xTalk 16 December 2015 Virtual

2 What is ADL? Established via Executive Order in 1999 To improve learning effectiveness and efficiency across government To conduct R&D on learning science and technology OUSD(P&R) Force Readiness and Training Frank C. DiGiovanni Force Readiness and Training Frank C. DiGiovanni Sae Schatz, Director sae.schatz@adlnet.gov Sae Schatz, Director sae.schatz@adlnet.gov Make and manage connections + share knowledge NETWORK Develop open/gov’t standards, software, and science TECHNOLOGY Provide subject- matter expertise + customer support EXPERTISE

3 Games Are Their Own Medium

4 Game Essentials 4 ‣ Can Either Win or Lose (some exceptions) ‣ Meaningful Choices ‣ Feedback, often exaggerated and immediate ‣ Surprise/Discovery ‣ Storyline/Plot ‣ Skill/Ability ‣ Learning Inside the Construct

5 Different Quality of Games

6

7 Games in xAPI 7 ‣ xAPI can show the path to the meaningful choice ‣ xAPI vocabulary enables any gaming experience ‣ xAPI can do the “game feed” ‣ Based on Activity Streams, so makes perfect sense

8 The Journey Is Important! 8 ‣ The meaningful choices in a game are important, but… ‣ So are the actions taken up to that point ‣ As well as the time ‣ Educators care about more than the choice ‣ The choice is simply a metric ‣ Demonstrated prior knowledge to assess gaps ‣ Cross-performance to improve content/game itself ‣ Movement in space suggesting biases (or bad UI)

9 Vocabulary(12 Verbs Aren’t AlwaysEnough)

10 Game “Logs” = Natural Fit

11 Serious Games

12 Gamification 12

13 Gamification 13 ‣ Shows Real-world results ‣ Choices (inside the Gameification part) don’t impact results ‣ Rigid Rules/Mechanisms ‣ Learning is elsewhere, impacts what happens in the Gameification layer ‣ Skill does not impact this layer

14 Example

15 Gamification in xAPI 15 ‣ Can broadcast anonymous data in real time ‣ Doesn’t have to dig deep into a proprietary database to get individual records (SCORM) ‣ Easy to bolt on with results and result extensions ‣ Statements act as “evidence”

16 But…Don’t Get Carried Away

17 Augmented Reality 17

18 Augmented Reality 18 ‣ Bolts a layer on top of current reality ‣ Projection over “sight” layer (street sign reader) ‣ Provides feedback not available through senses (heat, etc.)

19 Augmented Reality 19 ‣ xAPI can populate the bolted on layer’s information (from other systems) ‣ Can report on the user’s interaction with it (how long after receiving this information did they react?) ‣ Tie in the “meta” of authoring tools/performance support

20 Let’s Talk Sims 20

21 Lessons 21 ‣ Can use xAPI to Manage State (can rebuild if desired, probably not useful in this interface, but multiple interfaces) ‣ HOW do people design? ‣ Stats, multi-user, specific contexts can make cool leaderboards ‣ Distributed processing

22 Virtual World Sandbox Game

23 Playing

24 Authoring

25 25 @ADL_Initiative Andy Johnson Advanced Distributed Learning (ADL) andy.johnson.ctr@adlnet.gov Resources: xapi.adlnet.gov xapi.adlnet.gov * Image attribution from this presentation available upon request @ADLTechTeam@ADLmobile


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