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Published byMadeline Shelton Modified over 8 years ago
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Saurav Shrestha Diman Maharjan
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Entertainment is something that holds the attention and interest of an audience, or gives pleasure and delight. Many forms of entertainment have persisted over centuries. Films, video games etc. have come about as the result of technological developments.
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Games Movies Music Animation Sports Social network
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1958 – Tennis For Two by Willy Higginbotham at Brookhaven National Laboratories. Used an oscilloscope and an analog computer to make something interesting
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Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world.
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We can play games using a PC connected to a video monitor. A console game is played on a specialized electronic device that connects to a common television set or any video monitor. Nowadays we have devices which have the ability to play games but are not dedicated video game machines, such as mobile phones, PDAs, TVs etc.
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Computers are used in a wide variety of things in the movie making business. For animated movies, they do most of they work.
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With the aid of sophisticated graphics and animation packages the special effect technicians can create any illusion. They are used to create graphic images and animate them to move on the screen. Computers can also add special effects, like louder noises, explosions, making things disappear, and much more.
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Computers and the digital age have totally transformed the music industry. Back in the old days of music artists had a hard time trying to get a break in the industry. It took money to book studio time to get a demo that could be sent to record labels in the hopes of making their dreams come true. Often times artists would have to impress someone with money who would pay to have the demo made for the artist.
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Now, the music industry is not like that at all. Anyone with a computer and a mic can record something. Rather than spending thousands of dollars recording a demo, now it can be done by anyone in the privacy of their own home. The big mixing console is really not needed anymore because it can all be done within a computer.
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The ability to find and obtain music on the internet has really increased. We can check latest music and listen to any music we want via internet. Because of IT, we can have premium sound experience with latest gadgets.
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Animation is the rapid display of a sequence of images to create an illusion of movement. The most common method of presenting animation is as a motion picture or video program. This type of presentation is usually accomplished with a camera and a projector or a computer viewing screen which can rapidly cycle through images in a sequence.
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Animation can be used to make cartoons, animated movies, etc. In earlier days, cartoons were laboriously hand drawn in the thousands of frame needed for each cartoon but now computers are doing much of the repetitions work.
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The computer can create outer space, alien characters, and extinct-animals and so on without the need of creating their physical models
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Recording Information Official statistics keepers and some scouts use computers to record statistics, take notes and chat online while attending and working at a sports event.
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Analyzing Movement The best athletes pay close attention to detail. Computers can slow recorded video and allow people to study their specific movements to try to improve their tendencies and repair poor habits.
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Scoreboard Some scoreboards are manually updated, most professional sports venues have very modern scoreboards that are programmed to update statistics and information immediately after the information is entered into the computer.
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Safety Computers have aided in the design of safety equipment in sports such as cricket helmets to shoes to mouth guards.
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Social network blends entertaining interactive functionality and content including live video streaming, video chat communications, multi-player gaming, music and videos streaming etc. It is the foundation for a more immersive, interactive, enriching and engaging content consumption experience through social channels.
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