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Published byRebecca Mason Modified over 9 years ago
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Solomon's Key Top Gun Back to the FutureFire ‘n Ice
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Strict Linear: Early Console (i.e. Mega Man) FPS (except Deus Ex-type) Rock Band Multiple Outcome Fallout KOTOR Open World: Civilization The Sims Slightly Open Spore GTA 3-4
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Against the Game Time / Puzzle Tests: Tetris Simulated Conflict: Doom With other Players Direct Conflict: Halo Indirect Competition: WoW Collaborative: LEGO series
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Perfect & Imperfect Information Mario vs. Space Quest Types of Knowledge In game vs. Out of game Resource Management Automation vs. Micromanagement Reaction Time Spatial Awareness
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Balance through construction Symmetrically Balanced Strategically Balanced Balance through adaptation Building Maintaining Destroying
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Level Availability Now that I have the key … Level Boundaries … a fire blocks me in! Level Requirements Where is the extinguisher? Level Duration It’s getting hot! Difficulty Advancement A red demon? Why won’t it die? Relationship to Story My wife started the fire !?!?
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Real Time Limited Timer countdown or environmental pressures Variable Player or system controlled Altered Bullet Time Braid
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Full Zoom and Pan Spore Most Current RTS Top-down GTA 1-2, Zelda Limited Perspective Civilization 4 Side Scrolling Sonic, NES
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Repetitive gameplay is a coffin nail You can do the same thing – just not the EXACT same thing
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