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Published byPrudence Rose Modified over 9 years ago
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Color: This channel applies color, textured patterns, or images to the surface.
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Specular: This channel creates the highlights that appear on surfaces from reflected light. Some highlights are small and bright, like shiny metal, others are larger and duller like plastic.
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Bump: This channel provides surface texture as most objects are not perfectly smooth. Bump requires a texture map or procedural shader of some sort. Darker areas can make an extrusion or depression on the surface. Rust Shader Texture Map
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Reflection: This will cause your object to show reflections of other objects on its surface. Reflection channel set on the floor object
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Alpha: An alpha channel works similar to a mask in photoshop; black will block the image (making it invisible) and white will reveal the image. Using black and white images on an alpha channel allows you to create holes in objects.
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By combing channels realistic objects and scenes can be created.
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Which properties were used for these objects?
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By combing channels realistic objects and scenes can be created.
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