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Java Working with Numbers (Java: An Eventful Approach, Ch 3), Slides Credit: Bruce, Danyluk and Murtagh CS 120 Lecture 13 23 October 2012.

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Presentation on theme: "Java Working with Numbers (Java: An Eventful Approach, Ch 3), Slides Credit: Bruce, Danyluk and Murtagh CS 120 Lecture 13 23 October 2012."— Presentation transcript:

1 Java Working with Numbers (Java: An Eventful Approach, Ch 3), Slides Credit: Bruce, Danyluk and Murtagh CS 120 Lecture 13 23 October 2012

2 Recall: Accessing Location Info private Location firstPoint; public void onMousePress( Location pressPt ) { new Text("Pressed", pressPt, canvas ); firstPoint = press; } public void onMouseRelease ( Location releasePt) { new Text("Released", releasePt, canvas ); new Line( firstPoint, releasePt, canvas ); }

3 Being Unpredictable Formal parameters: –allow us to refer to information that is unknown when the program is written –Generalize our methods Are there other ways we access and use “unknown” information?

4 The Highs and Lows What if we want to move an object only vertically by dragging the mouse? Pong: public void onMouseDrag( Location mousePos ) { paddle.moveTo( 10, mousePos.getY() ); }

5 Accessor Methods Methods that return information about an object Examples: mousePos.getY(); canvas.getWidth();

6 Expressions vs Statements Statements: –“Top of the morning to you.” –paddle.moveTo( 10, mousePos.getY() ); Perform a useful action Expressions: –“the morning” –mousePos.getY() Used in statements

7 Fun with Numbers initialPosition.getX() and -5 are both numbers Can add, subtract, divide, multiply numbers –initialPosition.getX() + 5 –5 - initialPosition.getX() –initialPosition.getX() / 5 –initialPosition.getY() * 3 What happens with 9/5?

8 Order of Arithmetic Operations 2 + (initialPosition.getX() – initialPosition.getY()) * 5 –Precedence Rules: Perform operations within parentheses first Divisions and multiplications before additions and subtractions Operations of equal precedence performed left to right PE(MD)(AS)

9 Instance Variables We can give names to numeric values as we can name objects private int brightness; // shades of gray brightness = 50;

10 Using Variables First declare: private int brightness; private Color purple; Then initialize brightness = 50; purple = new Color( 255, 0, 255 ); We can also reassign values to variables brightness = 34; Unless…

11 Using Constants private static final int BRIGHTNESS = 255; The keyword final indicates we cannot reassign a new value to brightness The Java convention for naming constants is all caps

12 Displaying Numeric Information We can combine numbers and text for display Text countDisplay; int programNum = 3; countDisplay = new Text("This is program #" + programNum, …); With text information the + operation does string concatenation!

13 System.out.println Two ways to display textual information –Text class –System.out.println(…); System.out.println("Number " + 5 ); –prints Number 5 to the Java Console

14 Playing Dice with the Universe How can we simulate a roll of dice? Through random numbers!

15 Random Numbers RandomIntGenerator die; die = new RandomIntGenerator( 1, 6 ); //display a random integer between 1 and 6 System.out.println( die.nextValue() );

16 public class RollAnotherOne extends WindowController { private static final int NUM_SIDES = 6; private RandomIntGenerator die = new RandomIntGenerator ( 1, NUM_SIDES ); public void begin() { new Text("Click to make me roll the dice ", TEXT_X, PROMPT_Y, canvas ); } public void onMouseClick (Location point ){ roll1 = die.nextValue(); roll2 = die.nextValue(); System.out.println("You rolled a " + roll1 + "and a " + roll2 + " for a total of " + ( roll1 + roll2 ) ); }

17 Review Numbers Expressions and statements Variables and Constants System.out.println(…) Generating random numbers

18 Student To Do’s Read Java: An Eventful Approach –Ch. 3 (Today) –Ch. 4-5 Practice, practice…. practice! –Work through examples by coding them! –Would you compete in a sport without practicing? –Would you perform on stage without practicing? 18


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