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CS 2133: Algorithms Intro to Graph Algorithms (Slides created by David Luebke)
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Graphs l A graph G = (V, E) n V = set of vertices n E = set of edges = subset of V V n Thus |E| = O(|V| 2 )
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Graph Variations l Variations: n A connected graph has a path from every vertex to every other n In an undirected graph: u Edge (u,v) = edge (v,u) u No self-loops n In a directed graph: u Edge (u,v) goes from vertex u to vertex v, notated u v
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Graph Variations l More variations: n A weighted graph associates weights with either the edges or the vertices u E.g., a road map: edges might be weighted w/ distance n A multigraph allows multiple edges between the same vertices u E.g., the call graph in a program (a function can get called from multiple other functions)
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Graphs l We will typically express running times in terms of |E| and |V| (often dropping the |’s) n If |E| |V| 2 the graph is dense n If |E| |V| the graph is sparse l If you know you are dealing with dense or sparse graphs, different data structures may make sense
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Representing Graphs l Assume V = {1, 2, …, n} l An adjacency matrix represents the graph as a n x n matrix A: n A[i, j] = 1 if edge (i, j) E (or weight of edge) = 0 if edge (i, j) E
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Graphs: Adjacency Matrix l Example: 1 24 3 a d bc A1234 1 2 3 ?? 4
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Graphs: Adjacency Matrix l Example: 1 24 3 a d bc A1234 10110 20010 30000 40010
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Graphs: Adjacency Matrix l How much storage does the adjacency matrix require? l A: O(V 2 ) l What is the minimum amount of storage needed by an adjacency matrix representation of an undirected graph with 4 vertices? l A: 6 bits n Undirected graph matrix is symmetric n No self-loops don’t need diagonal
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Graphs: Adjacency Matrix l The adjacency matrix is a dense representation n Usually too much storage for large graphs n But can be very efficient for small graphs l Most large interesting graphs are sparse n E.g., planar graphs, in which no edges cross, have |E| = O(|V|) by Euler’s formula n For this reason the adjacency list is often a more appropriate respresentation
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Graphs: Adjacency List l Adjacency list: for each vertex v V, store a list of vertices adjacent to v l Example: n Adj[1] = {2,3} n Adj[2] = {3} n Adj[3] = {} n Adj[4] = {3} l Variation: can also keep a list of edges coming into vertex 1 24 3
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Graphs: Adjacency List l How much storage is required? n The degree of a vertex v = # incident edges u Directed graphs have in-degree, out-degree n For directed graphs, # of items in adjacency lists is out-degree(v) = |E| takes (V + E) storage (Why?) n For undirected graphs, # items in adj lists is degree(v) = 2 |E| (handshaking lemma) also (V + E) storage l So: Adjacency lists take O(V+E) storage
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Graph Searching l Given: a graph G = (V, E), directed or undirected l Goal: methodically explore every vertex and every edge l Ultimately: build a tree on the graph n Pick a vertex as the root n Choose certain edges to produce a tree n Note: might also build a forest if graph is not connected
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Breadth-First Search l “Explore” a graph, turning it into a tree n One vertex at a time n Expand frontier of explored vertices across the breadth of the frontier l Builds a tree over the graph n Pick a source vertex to be the root n Find (“discover”) its children, then their children, etc.
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Breadth-First Search l Again will associate vertex “colors” to guide the algorithm n White vertices have not been discovered u All vertices start out white n Grey vertices are discovered but not fully explored u They may be adjacent to white vertices n Black vertices are discovered and fully explored u They are adjacent only to black and gray vertices l Explore vertices by scanning adjacency list of grey vertices
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Breadth-First Search BFS(G, s) { initialize vertices; Q = {s};// Q is a queue (duh); initialize to s while (Q not empty) { u = RemoveTop(Q); for each v u->adj { if (v->color == WHITE) v->color = GREY; v->d = u->d + 1; v->p = u; Enqueue(Q, v); } u->color = BLACK; } What does v->p represent? What does v->d represent?
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Breadth-First Search: Example rstu vwxy
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0 rstu vwxy s Q:
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Breadth-First Search: Example 1 0 1 rstu vwxy w Q: r
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Breadth-First Search: Example 1 0 1 2 2 rstu vwxy r Q: tx
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Breadth-First Search: Example 1 2 0 1 2 2 rstu vwxy Q: txv
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Breadth-First Search: Example 1 2 0 1 2 2 3 rstu vwxy Q: xvu
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Breadth-First Search: Example 1 2 0 1 2 2 3 3 rstu vwxy Q: vuy
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Breadth-First Search: Example 1 2 0 1 2 2 3 3 rstu vwxy Q: uy
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Breadth-First Search: Example 1 2 0 1 2 2 3 3 rstu vwxy Q: y
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Breadth-First Search: Example 1 2 0 1 2 2 3 3 rstu vwxy Q: Ø
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BFS: The Code Again BFS(G, s) { initialize vertices; Q = {s}; while (Q not empty) { u = RemoveTop(Q); for each v u->adj { if (v->color == WHITE) v->color = GREY; v->d = u->d + 1; v->p = u; Enqueue(Q, v); } u->color = BLACK; } What will be the running time? Touch every vertex: O(V) u = every vertex, but only once (Why?) So v = every vertex that appears in some other vert’s adjacency list Total running time: O(V+E)
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BFS: The Code Again BFS(G, s) { initialize vertices; Q = {s}; while (Q not empty) { u = RemoveTop(Q); for each v u->adj { if (v->color == WHITE) v->color = GREY; v->d = u->d + 1; v->p = u; Enqueue(Q, v); } u->color = BLACK; } What will be the storage cost in addition to storing the tree? Total space used: O(max(degree(v))) = O(E)
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Breadth-First Search: Properties l BFS calculates the shortest-path distance to the source node n Shortest-path distance (s,v) = minimum number of edges from s to v, or if v not reachable from s n Proof given in the book (p. 472-5) l BFS builds breadth-first tree, in which paths to root represent shortest paths in G n Thus can use BFS to calculate shortest path from one vertex to another in O(V+E) time
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Depth-First Search l Depth-first search is another strategy for exploring a graph n Explore “deeper” in the graph whenever possible n Edges are explored out of the most recently discovered vertex v that still has unexplored edges n When all of v’s edges have been explored, backtrack to the vertex from which v was discovered
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Depth-First Search l Vertices initially colored white l Then colored gray when discovered l Then black when finished
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Depth-First Search: The Code DFS(G) { for each vertex u G->V { u->color = WHITE; } time = 0; for each vertex u G->V { if (u->color == WHITE) DFS_Visit(u); } DFS_Visit(u) { u->color = GREY; time = time+1; u->d = time; for each v u->Adj[] { if (v->color == WHITE) DFS_Visit(v); } u->color = BLACK; time = time+1; u->f = time; }
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Depth-First Search: The Code DFS(G) { for each vertex u G->V { u->color = WHITE; } time = 0; for each vertex u G->V { if (u->color == WHITE) DFS_Visit(u); } DFS_Visit(u) { u->color = GREY; time = time+1; u->d = time; for each v u->Adj[] { if (v->color == WHITE) DFS_Visit(v); } u->color = BLACK; time = time+1; u->f = time; } What does u->d represent?
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Depth-First Search: The Code DFS(G) { for each vertex u G->V { u->color = WHITE; } time = 0; for each vertex u G->V { if (u->color == WHITE) DFS_Visit(u); } DFS_Visit(u) { u->color = GREY; time = time+1; u->d = time; for each v u->Adj[] { if (v->color == WHITE) DFS_Visit(v); } u->color = BLACK; time = time+1; u->f = time; } What does u->f represent?
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Depth-First Search: The Code DFS(G) { for each vertex u G->V { u->color = WHITE; } time = 0; for each vertex u G->V { if (u->color == WHITE) DFS_Visit(u); } DFS_Visit(u) { u->color = GREY; time = time+1; u->d = time; for each v u->Adj[] { if (v->color == WHITE) DFS_Visit(v); } u->color = BLACK; time = time+1; u->f = time; } Will all vertices eventually be colored black?
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Depth-First Search: The Code DFS(G) { for each vertex u G->V { u->color = WHITE; } time = 0; for each vertex u G->V { if (u->color == WHITE) DFS_Visit(u); } DFS_Visit(u) { u->color = GREY; time = time+1; u->d = time; for each v u->Adj[] { if (v->color == WHITE) DFS_Visit(v); } u->color = BLACK; time = time+1; u->f = time; } What will be the running time?
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Depth-First Search: The Code DFS(G) { for each vertex u G->V { u->color = WHITE; } time = 0; for each vertex u G->V { if (u->color == WHITE) DFS_Visit(u); } DFS_Visit(u) { u->color = GREY; time = time+1; u->d = time; for each v u->Adj[] { if (v->color == WHITE) DFS_Visit(v); } u->color = BLACK; time = time+1; u->f = time; } Running time: O(n 2 ) because call DFS_Visit on each vertex, and the loop over Adj[] can run as many as |V| times
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Depth-First Search: The Code DFS(G) { for each vertex u G->V { u->color = WHITE; } time = 0; for each vertex u G->V { if (u->color == WHITE) DFS_Visit(u); } DFS_Visit(u) { u->color = GREY; time = time+1; u->d = time; for each v u->Adj[] { if (v->color == WHITE) DFS_Visit(v); } u->color = BLACK; time = time+1; u->f = time; } BUT, there is actually a tighter bound. How many times will DFS_Visit() actually be called?
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Depth-First Search: The Code DFS(G) { for each vertex u G->V { u->color = WHITE; } time = 0; for each vertex u G->V { if (u->color == WHITE) DFS_Visit(u); } DFS_Visit(u) { u->color = GREY; time = time+1; u->d = time; for each v u->Adj[] { if (v->color == WHITE) DFS_Visit(v); } u->color = BLACK; time = time+1; u->f = time; } So, running time of DFS = O(V+E)
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Depth-First Sort Analysis l This running time argument is an informal example of amortized analysis n “Charge” the exploration of edge to the edge: u Each loop in DFS_Visit can be attributed to an edge in the graph u Runs once/edge if directed graph, twice if undirected u Thus loop will run in O(E) time, algorithm O(V+E) ] Considered linear for graph, b/c adj list requires O(V+E) storage n Important to be comfortable with this kind of reasoning and analysis
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DFS Example source vertex
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DFS Example 1 | | | | | | | | source vertex d f
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DFS Example 1 | | | | | | 2 | | source vertex d f
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DFS Example 1 | | | | |3 | 2 | | source vertex d f
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DFS Example 1 | | | | |3 | 4 2 | | source vertex d f
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DFS Example 1 | | | |5 |3 | 4 2 | | source vertex d f
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DFS Example 1 | | | |5 | 63 | 4 2 | | source vertex d f
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DFS Example 1 |8 | | |5 | 63 | 4 2 | 7 | source vertex d f
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DFS Example 1 |8 | | |5 | 63 | 4 2 | 7 | source vertex d f
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DFS Example 1 |8 | | |5 | 63 | 4 2 | 79 | source vertex d f What is the structure of the grey vertices? What do they represent?
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DFS Example 1 |8 | | |5 | 63 | 4 2 | 79 |10 source vertex d f
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DFS Example 1 |8 |11 | |5 | 63 | 4 2 | 79 |10 source vertex d f
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DFS Example 1 |128 |11 | |5 | 63 | 4 2 | 79 |10 source vertex d f
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DFS Example 1 |128 |1113| |5 | 63 | 4 2 | 79 |10 source vertex d f
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DFS Example 1 |128 |1113| 14|5 | 63 | 4 2 | 79 |10 source vertex d f
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DFS Example 1 |128 |1113| 14|155 | 63 | 4 2 | 79 |10 source vertex d f
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DFS Example 1 |128 |1113|16 14|155 | 63 | 4 2 | 79 |10 source vertex d f
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DFS: Kinds of edges l DFS introduces an important distinction among edges in the original graph: n Tree edge: encounter new (white) vertex u The tree edges form a spanning forest u Can tree edges form cycles? Why or why not?
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DFS Example 1 |128 |1113|16 14|155 | 63 | 4 2 | 79 |10 source vertex d f Tree edges
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DFS: Kinds of edges l DFS introduces an important distinction among edges in the original graph: n Tree edge: encounter new (white) vertex n Back edge: from descendent to ancestor u Encounter a grey vertex (grey to grey)
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DFS Example 1 |128 |1113|16 14|155 | 63 | 4 2 | 79 |10 source vertex d f Tree edgesBack edges
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DFS: Kinds of edges l DFS introduces an important distinction among edges in the original graph: n Tree edge: encounter new (white) vertex n Back edge: from descendent to ancestor n Forward edge: from ancestor to descendent u Not a tree edge, though u From grey node to black node
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DFS Example 1 |128 |1113|16 14|155 | 63 | 4 2 | 79 |10 source vertex d f Tree edgesBack edgesForward edges
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DFS: Kinds of edges l DFS introduces an important distinction among edges in the original graph: n Tree edge: encounter new (white) vertex n Back edge: from descendent to ancestor n Forward edge: from ancestor to descendent n Cross edge: between a tree or subtrees u From a grey node to a black node
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DFS Example 1 |128 |1113|16 14|155 | 63 | 4 2 | 79 |10 source vertex d f Tree edgesBack edgesForward edgesCross edges
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DFS: Kinds of edges l DFS introduces an important distinction among edges in the original graph: n Tree edge: encounter new (white) vertex n Back edge: from descendent to ancestor n Forward edge: from ancestor to descendent n Cross edge: between a tree or subtrees l Note: tree & back edges are important; most algorithms don’t distinguish forward & cross
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DFS: Kinds Of Edges l Thm 23.9: If G is undirected, a DFS produces only tree and back edges l Proof by contradiction: n Assume there’s a forward edge u But F? edge must actually be a back edge (why?) source F?
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DFS: Kinds Of Edges l Thm 23.9: If G is undirected, a DFS produces only tree and back edges l Proof by contradiction: n Assume there’s a cross edge u But C? edge cannot be cross: u must be explored from one of the vertices it connects, becoming a tree vertex, before other vertex is explored u So in fact the picture is wrong…both lower tree edges cannot in fact be tree edges source C?
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DFS And Graph Cycles l Thm: An undirected graph is acyclic iff a DFS yields no back edges n If acyclic, no back edges (because a back edge implies a cycle n If no back edges, acyclic u No back edges implies only tree edges (Why?) u Only tree edges implies we have a tree or a forest u Which by definition is acyclic l Thus, can run DFS to find whether a graph has a cycle
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DFS And Cycles l How would you modify the code to detect cycles? DFS(G) { for each vertex u G->V { u->color = WHITE; } time = 0; for each vertex u G->V { if (u->color == WHITE) DFS_Visit(u); } DFS_Visit(u) { u->color = GREY; time = time+1; u->d = time; for each v u->Adj[] { if (v->color == WHITE) DFS_Visit(v); } u->color = BLACK; time = time+1; u->f = time; }
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DFS And Cycles l What will be the running time? DFS(G) { for each vertex u G->V { u->color = WHITE; } time = 0; for each vertex u G->V { if (u->color == WHITE) DFS_Visit(u); } DFS_Visit(u) { u->color = GREY; time = time+1; u->d = time; for each v u->Adj[] { if (v->color == WHITE) DFS_Visit(v); } u->color = BLACK; time = time+1; u->f = time; }
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DFS And Cycles l What will be the running time? l A: O(V+E) l We can actually determine if cycles exist in O(V) time: n In an undirected acyclic forest, |E| |V| - 1 n So count the edges: if ever see |V| distinct edges, must have seen a back edge along the way
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The End
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