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Input Methods for Music Notation Software Mus 253/CS 275A Stanford University Notation 1
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Music 2532009 Eleanor Selfridge-Field2 Input methods: Overview ASCII code (from computer keyboard) SCORE, Guido MIDI data from electronic keyboard From mouse Examples: Finale, Sibelius Hybrid systems MuseData Automatic recognition SharpEye Sound Notation (physical page) “Logical work” (human concepts)
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Music 2532009 Eleanor Selfridge-Field3 Stages in the creation of musical scores Manual Write score by hand Send to publisher Pass to editor Pass to typesetter Send to author for approval Reproduce Computer-based Multiple methods Edit oneself Publish oneself
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Music 2532009 Eleanor Selfridge-Field4 ASCII-Based Input Methods Systems designed before 1982 (no personal computers) DARMS, SCORE, P&E 1985 (no MIDI tools) 1988 (no SMFF) Finale 1990 (no Windows) 1995 (no HTML) Advantages Precision, extent, accuracy Disadvantages Systems arbitrary, integration with other tools limited
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Music 2532009 Eleanor Selfridge-Field5 Essen Associative Code (EsAC) Music rep. in general Pitch name Pitch inflection Octave name or number EsAC specifics Pitch = number Inflection = symbol Octave = symbol See http://www.esac-data.orghttp://www.esac-data.org (Unsigned) - Octave + Octave
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Music 2532009 Eleanor Selfridge-Field6 Guido: Pitch and duration components in input Pitch (key no.) Note duration Note prolongation Octave number Pitch inflection Data representation stored "FrereJacques" 607248
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Music 2532009 Eleanor Selfridge-Field7 Guido: An Example
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Music 2532009 Eleanor Selfridge-Field8 MIDI Input (Finale, Sibelius, Capella) Sources Pre-existing files Electronic keyboard Other MIDI instruments Computer mouse Advantages Familiar interface, transparency Disadvantages Control of layout, timing Control of enharmonic notations Lack of graphical refinements Capella virtual keyboard (above)
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Music 2532009 Eleanor Selfridge-Field9 Hybrid systems (MuseData) MIDI and ASCII data treated in bilaterally MuseData Humdrum Guido Advantages Best of both systems Disadvantages Learning curve
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