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Video Games and Computer Holding Power 1984, Sherry Turkle
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Sherry Turkle MIT Research on psychoanalysis and culture Research on the psychology of people’s relationship with technology and computer addiction
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Time setting “ (…) about videogames from the days of SPACE INVADERS and ASTEROIDS.” They just recently made the shift from pinball to arcade games.
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Videogames hold three promises: The promise of a game that never stops The promise of perfection The promise to reflect human competence
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Holding Power The holding power of videogames, their almost hypnotic fascination, is computer holding power.
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skills Game skills are complex and differentiated. Generalize strategies to other games. Figuring out the governing rules of the game. > The myth of “mindless” addiction
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Conversation > Fusion In pinball you act on the ball. In Pac-Man you are the mouth.
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SIM If there is a danger here, it is not the danger of mindless play but of infatuation with the challenge of simulated worlds.
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