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Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall 13-1
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Interactive media refers to communication systems that permits two-way communication, such as email, telephone etc. Media planners are trying to understand how the rapidly changing media landscape will affect advertising and marketing communication. There is a trend toward social networking and entertainment sites now-a-days. The convergence and blurring of media forms is challenging media planners. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-2
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Internet: a linked system of international computer networks. World Wide Web (WWW): the information interface that allows people to access the Internet through an easy-to- use graphical format. The Internet is still evolving and is driven by innovation. It is useful for communicating brand information, but any problem can travel around the world instantly. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-3
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Why has the Internet become so important to consumers and marketers in such a short time? Here are a few reasons: ◦ Information ◦ Choice ◦ Accessibility ◦ Speed Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-4
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Intranet: Internal communication system that connects employees. Extranet: Communication system that connects a company and its employees with its external stakeholders. Web sites: A company’s online face that is presented to the public. Advertising resources Search engines: Google, Yahoo! Chat rooms: Sites that are located online, sometimes as part of an organization’s web site and sometimes completely independent of any company. Blogs: A personal diary-like web page created by an individual Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-5
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1. It provides a brand reminder message to people visiting a website. 2. As with an ad in traditional media, it delivers an informational or persuasive message. 3. It drives traffic to the website by enticing people to click on a banner or button. 4. It provides search capabilities to consumers. 5. It enables interactivity with a company or other consumers. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-6
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E-business or e-commerce ◦ Businesses use it to sell products, manage their operations. The information role ◦ Includes online publishing, encyclopedias The entertainment role ◦ Includes games, fashion, music, videos, YouTube, SecondLife (avatars) Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-7 You can still play Pac-Man!
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The social role ◦ Social networking allows users to express themselves, interact with friends, and publish their own content. ◦ Examples include Facebook and MySpace. The word-of-mouth role ◦ Creates a dialogue with customers. ◦ Stimulates conversation between customers and potential customers Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-8
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Websites Also called a home page, a website is the online face a company presents to the public. Websites blur the distinction between advertising, direct marketing and public relations. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-9
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Websites Stickiness: the degree to which a website encourages visitors to “stick around.” Navigation: The ease with which users can locate and move through your website. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-10
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E-mail communication E-mail is a very inexpensive form of advertising. Viral marketing uses e-mail, Facebook, and Twitter to circulate a message among family and friends. Remember “The Diet Coke/Mentos Experiment?” The viral advertising boosted Mentos mint sales by 15 percent! Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-11
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Banner Ads ◦ “Click-through” rates are often less than 1 percent. ◦ Entertainment helps. ◦ Check out www.valleyofthegeeks.comwww.valleyofthegeeks.com Pop-ups and pop-behinds ◦ Often seen as intrusive and annoying, these are less common. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall1-12
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Targets mainly teenagers who spend more time online than any other age group. Measuring Internet Audience ◦ Hits ◦ Number of viewers ◦ Unique visitors at different times ◦ Page view ◦ Click-through banner ads Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall 13
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Search advertising Search engine advertising is driven by keywords that consumers use to search for information. Search marketing enables marketers to position brand messages adjoining the list of sites compiled in responses to a keyword search by search engines. Because consumers initiate the search, the adjoining ads are not perceived to be as intrusive as other forms of advertising. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-14
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Search optimization This practice maximizes the link between topics and brand-related Web sites. Companies try to affect their search engine rankings to drive more traffic to their websites. They want their ads to appear as close to the top of the list as possible. Classified ads Local advertisers also use local media websites to sell products and services. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-15
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Spam: Junk e-mail or bulk e-mail Opt-In: Bulk e-mailer have to take your permission before sending e-mail. Opt-Out: E-mailers send the first e-mail but keeping an option for you to say NO/YES for further e-mails. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall16
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Advertainment: TV shows that use the product/brand as a prop or central feature of the program. New Internet Practice: ◦ Brand Experience on the Web : Nike, Burger King, CocaCola Ahh Campaign with 61 websites ◦ http://www.ahh.com/http://www.ahh.com/ Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall17
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Webisodes: Mini films created by professional movie directors to divert consumers from mainstream medias. Video Game: Global $16 billion industry Wireless Communication: Mobile cell phone Instant Messaging (IM): ‘Wot R they up 2? Nonelectronic New Media: Toilet door, Kitchen gallery Guerilla Marketing: Unconventional marketing communication to create buzz and personal attachment on limited budget. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall 18
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Social media marketing refers to the use of: ◦ Blogs ◦ Linked social networks ◦ Online communities ……to build relationships with customers. Social media is used to: ◦ Promote brands ◦ Engage customers ◦ Create brand relationships Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-19
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Blogs, micro-blogs and chat rooms However, bogs take a lot of time. Many bloggers run out of steam or move to social media. They are sometimes criticized as “stealth advertising.” Twitter has pioneered the mini-blog with 140- character posts, called “tweets.” Groups of people with common interests can meet and share their experiences through chat rooms. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-20
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Social networks These link friends, fans, or others who share interest in some topic. MySpace pioneered the concept, but has lost market share to Facebook in recent years. Social media users tend to be younger and female. Companies and brands now have Facebook and MySpace pages with their own brand profiles. Social media marketing can increase a brand’s Web presence and help manage its Internet image. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-21
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Video and image sharing Using this type of social media, users can post videos and photographs. YouTube is the Goliath of this genre. It now plays more than 100 million clips per day. Skype is a video chat service that works like a video phone. Popular TV programs and commercials are often uploaded to YouTube pages as viral videos. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-22
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Social games and virtual communities Designed for people who want to live imaginary lives online by playing social games. It started with Second Life in 2003. The action turned to Farmville in 2009. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-23
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Social media strategies Marketers are working to find the best ways to use social media and take advantage of its strengths. Search ads combined with social media campaigns generate the highest-level results. Marketers who use social media recognize the value in conversations and customer relationship- building communication. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-24
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Internet marketers work to drive traffic to their sites by using offline advertising. Offline advertising appears in conventional media. Print is useful because it presents the URL in a format that the reader can note. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-25
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Measurement ◦ Feedback is rapid, but with no standards for measurement. ◦ Hits, viewers, unique viewers, and page views don’t offer insight about motivation or attention. Internet targeting and privacy ◦ Cookies track your movements online and report back to site owners who store or sell your information. ◦ Companies that keep track of their customers’ online behavior can personalize their advertising messages. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-26
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Advantages It is relatively inexpensive. It reaches people who aren’t watching TV or reading newspapers. It is easy to track and effective at reaching highly targeted audiences. Advertisers can customize and personalize messages. For B2B, Internet advertising can provide sales leads or sales. Small companies can easily and economically “look big” and compete with larger companies. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-27
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Limitations Strategic and creative experts aren’t able to consistently produce effective ads and to measure their effectiveness. Clutter may even be worse than in other media. Copyright © 2012 Pearson Education, Inc. publishing as Prentice Hall13-28
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