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The Ideal Aural Environment Team SilentRave. The problem.

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Presentation on theme: "The Ideal Aural Environment Team SilentRave. The problem."— Presentation transcript:

1 The Ideal Aural Environment Team SilentRave

2 The problem

3 iPhone Headphones These headphones allow the user to stop their music and take a phone call. When a call comes in, the user hears it through their headphones. To accept the call, they push the button on the rectangular device, and the music gets paused, allowing for a phone call to take place.

4 Detachable Microphone for external audio input Control of external volume levels Battery Powered (1 AAA battery) Shure Push-to-Hear Module *Images taken from www.shure.com

5 Proposed Solution -Place small microphones outside of earbuds that can simulate the audio environment that would be heard by your ears without earbuds -This will allow you to adjust what is playing according to your settings

6

7 Settings Conversation Mode: -Decrease volume or cut completely when an outside voice is detected Running Mode: -Make music louder when outside environment noise increases Ambient Mode (Safe Running Mode): -Reduce the isolation effect of headphones by mixing in outside sound

8 Features -Stereo Imaging -Includes compression and limiting for higher volumes -Equalization of the microphones and headphones -Adjustable threshold and baseline -Bypass mode for failure state -Customizable for multiple types of headphones

9 Available Technologies

10

11 Team SilentRave Tom Blanford Eric Nolan Michael Sizemore Sara Taylor Mark Wurzelbacher


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